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  1. #41
    MSgt. Shooter Person
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    Default

    Little Dents:



  2. #42
    MSgt. Shooter Person
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    Default

    I create welds from Zbrush:


  3. #43

    Default

    Очень и очень хорошо сделано, продолжай в том же духе.

  4. #44
    MSgt. Shooter Person
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    Спасибо!
    Began to make a model for the rest Zbrush:

  5. #45
    MSgt. Shooter Person
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    Apr 2012
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    Remembered as a painting in Zbrush, play around with the seat turned out:

  6. #46
    MSgt. Shooter Person
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    Apr 2012
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    Finished seams sculpt, look:

  7. #47
    MSgt. Shooter Person
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    Jan 2012
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    France
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    Default

    Genius, just amazing.

  8. #48
    MSgt. Shooter Person
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    Apr 2012
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    Hooray! Final high poly!

  9. #49
    MSgt. Shooter Person
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    Nov 2009
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    Denver, CO
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    402
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    Gamertag: K0par

    Default

    Fanstatic! Thanks for the regular updates. It's VERY inspiring

  10. #50
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,438

    Big Grin

    Those updates are simply refreshing and as good as new. Make some more!

    5 stars!
    “The internet to me is kind of like a black hole, and I never really go on it.” – Jennifer Lawrence
    Private Tux Area (my new site since Feb 13, 2013) | My UT99/UT2004/UT3 Voice Packs | UT2004 and UT3 Map Reviews
    UT2004 Voice Pack Creation Tutorial | Custom UT2004 Voice Pack Links | UTzone.de Downloads | Unreal Old Friends | @TuxAndroid93

    Other UT2004 links that are not voice packs:
    EGF UT2004 Full Releases Thread List | Public Icons Team Symbol Pack | LINK Model from The Legend of Zelda | Chuck Norris Model
    Essential custom UT3 characters by euchreplayer23:
    Transformers Character Pack | Video Game Character Pack | Girls of 'Gears of War' + Girls of 'Borderlands' + Other Character Packs


    Please don't send me any questions via e-mail/PM on the Internet. I'm a busy man and no time to respond those messages.
    To all UT2004/UT3/GOW modders, don't use GameFront because their FAQ is terrible and downloads not supported in some territories. Click here to find out how.

  11. #51
    MSgt. Shooter Person
    Join Date
    Apr 2012
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    Moscow
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    Began to create low poly. What do you think what the limit of polygons on the model?

  12. #52
    MSgt. Shooter Person
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    Apr 2012
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    Already 1500 polygons

  13. #53
    MSgt. Shooter Person
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    Sep 2010
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    Bosnia and Herzegovina
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    Default

    Looking good not too many poly and every side is beveled i like it, holes in the front are clear very nice

  14. #54
    MSgt. Shooter Person
    Join Date
    Jul 2010
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    Default

    This all looks so great. I really love your models! If you dont mind me asking, what process or tool do you use to make the low poly?

  15. #55
    MSgt. Shooter Person
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    Moscow
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    TheFallen1 I use a 2 hand =) I create model for turbosmooth and optimize it....

  16. #56
    MSgt. Shooter Person
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    little test )

  17. #57
    MSgt. Shooter Person
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    Fixed-wheel drive, optimized cabin, and test the alpha:
    Later upload pictures low poly)

  18. #58
    MSgt. Shooter Person
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    Apr 2012
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    Moscow
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    Default

    Hurray!!!! Found a solution how to make faces thickness. Since I have a polygon object plane in the middle of the thickness of transfer will not be easy, not to to splurge on complex modeling, I decided to make the spline in the form of bent lattice and extrude in and add texture with alpha.
    What happened? See for yourself:

  19. #59
    MSgt. Shooter Person
    Join Date
    Mar 2012
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    Toronto, Canada
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    143

    Default

    Your models look outstanding. Looking forward to seeing all low poly versions. Keep up the great work!

  20. #60
    MSgt. Shooter Person
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    low poly don't finished, 3388 polygons

  21. #61
    MSgt. Shooter Person
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    Bosnia and Herzegovina
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    Default

    Interior and details and its finished, looking great

  22. #62
    MSgt. Shooter Person
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    Moscow
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    THX! man. I almost finished low poly and upload late)

  23. #63
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Location
    Hamburg, Germany
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    118

    Default

    your forklift truck is amazing, the best HP model I have seen - great attention to detail!
    Keep up the good work, I look forward to seeing that textured
    Project Manager
    Critical Point: Incursion Project Site & Studio Site
    CP:I are recruiting: link here
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  24. #64
    MSgt. Shooter Person
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    Sep 2010
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    Bosnia and Herzegovina
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    Default

    Update ??

  25. #65
    MSgt. Shooter Person
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    Moscow
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    Default

    Little stop, because on the work of much to do (((On weekends continue......

  26. #66
    Skaarj
    Join Date
    Jul 2011
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    Australia
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    28
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    Gamertag: Sziada PSN ID: sziada

    Default

    very nice

  27. #67
    MSgt. Shooter Person
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    Already polygons = 4425)
    Remains to be done inside the cabin


  28. #68
    MSgt. Shooter Person
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    Apr 2012
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    Default

    litlle upgrade

  29. #69
    MSgt. Shooter Person
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    Bosnia and Herzegovina
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    Default

    UW looking nice, this will be great model

  30. #70

    Default

    Quote Originally Posted by punkvideo3d View Post
    low poly don't finished, 3388 polygons
    So coool! looking forward for textures!

  31. #71
    Skaarj
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    Rockville, MN, USA
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    Gamertag: dTxFLaWLeSS

    Default

    Excellent work! Keep it up!

  32. #72
    Prisoner 849
    Join Date
    Jul 2010
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    Currently working on Wake Up Call
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    Gamertag: LoquaciousSix

    Default

    Truly wonderful, keep it up man. Although, some of the environment models were a little high poly if you ask me.

  33. #73
    MSgt. Shooter Person
    Join Date
    Apr 2012
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    Moscow
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    Default

    Next:
    I create texturing wheels

  34. #74
    Redeemer
    Join Date
    Nov 2009
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    Crete
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    1,035

    Default

    Great thread. Showing your progress becomes a source of inspiration for the rest of us. Keep it up.

  35. #75
    MSgt. Shooter Person
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    Create 1 part and backing hi from low

    Begin texturing

  36. #76
    MSgt. Shooter Person
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    Moscow
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    Default

    Thx! I bake other detail and create textures, fixed...

  37. #77
    MSgt. Shooter Person
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    Apr 2012
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    Moscow
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    Default

    i create second mapping cabin:

  38. #78
    MSgt. Shooter Person
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    Apr 2011
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    Hamburg, Germany
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    Default

    thats one hell of a task and high poly model, i hope theres only room for one of them in the level
    Project Manager
    Critical Point: Incursion Project Site & Studio Site
    CP:I are recruiting: link here
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  39. #79
    MSgt. Shooter Person
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    A very large hangar and have turned it than to fill because a create other assets too...after finished 4045 model

  40. #80
    Redeemer
    Join Date
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    Default

    Final post in the third page already. I'm very surprising with your project mate. Cool and nice details with medium to high polys beyond the wheel.
    “The internet to me is kind of like a black hole, and I never really go on it.” – Jennifer Lawrence
    Private Tux Area (my new site since Feb 13, 2013) | My UT99/UT2004/UT3 Voice Packs | UT2004 and UT3 Map Reviews
    UT2004 Voice Pack Creation Tutorial | Custom UT2004 Voice Pack Links | UTzone.de Downloads | Unreal Old Friends | @TuxAndroid93

    Other UT2004 links that are not voice packs:
    EGF UT2004 Full Releases Thread List | Public Icons Team Symbol Pack | LINK Model from The Legend of Zelda | Chuck Norris Model
    Essential custom UT3 characters by euchreplayer23:
    Transformers Character Pack | Video Game Character Pack | Girls of 'Gears of War' + Girls of 'Borderlands' + Other Character Packs


    Please don't send me any questions via e-mail/PM on the Internet. I'm a busy man and no time to respond those messages.
    To all UT2004/UT3/GOW modders, don't use GameFront because their FAQ is terrible and downloads not supported in some territories. Click here to find out how.


 
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