What i'm trying to accomplish is essentially a Rocket projectile that will always ascend vertically for 1 second and will need to arch down like a missile strike to a designated & dynamic vector location (The vector location is my mouse coordinates which I can get no problem). So basically i'm wanting to shoot a missile projectile and have the missile land where my cursor is. My theory to accomplish this is that i'll have the Missile spawned in my playercontroller (this is a must, and i know how to do this), and in the projectile-class of the missile i'd set a timer to continuously arch the missile's rotation down but my problem is determining the amount of rotation required to meet the mouse location no matter how close or far the mouse cursor is. Any help? Maybe there's an easier way to do this?