Starting work on a Japanese temple themed Environment. I've traveled to Japan a number of times and always wanted to model some of their traditional architecture, so here goes.
Early days yet. No textures (just some temporary ones to aid with UV mapping), needs to be optimized for polycount, and no lightmaps (hence the lighting is all busted).
Based off Shomaninaizen-do temple in Osaka. I plan on using the construction meshes and textures from this first temple to construct others.
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The height map is already blurred a little. I've played around with it a bit to some effect, but not enough to counteract the amount of bump I wanted unfortunately.





















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