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  1. #1
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    Default [WIP] Supernatural: Winchester's Blood UPD:26/11/12

    Hi everyone, first serious post here. I started my school in 3D animation in September and we will have to create an actual game at the end. And because a love the TV show Supernatural, i'm going to create one based on the First episode of the seventh season. So here's what i have so far

    So i'm starting this W.I.P with the iconic object of the TV show, the car!!

    Here's the screen shot that i Have so far





    The game will happen inside this building, so i'm not really interested on working on the outside. But still, I'll keep working a bit on it


    And here's the screen shot for the cinematic at the begenin.




    Trying to recreate as close as possible the desk of bobby!

    And part of your program, your teacher want to show us how yard a game is by ''forcing'' us to create a account on Indiegogo (an alternative of kickstarter, but for canadian), so here's the link

    Indiegogo Link

    This is no spam or publicity, just trying to show how big this is for me and this is the only time I will talk about this! ;P


    Last thing, i already did Sam & Dean winchester back in october (with bobby and Death), but i will work on them more (specially Sam). So what you are seeing isn't the final result but more of a 3D sketch
    But this is what i have so far









    Thanks everyone and good night!!
    Last edited by lebaje; 11-29-2012 at 10:39 AM.

  2. #2
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    Smile Looks stunning.

    Great environment, lighting, details and scary places; not bad for modeling the characters but bit not exact for texturing. Anyway, good work, and I don't even watch the show based on this project just yet.
    “The internet to me is kind of like a black hole, and I never really go on it.” – Jennifer Lawrence
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  3. #3
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    Default

    I found the DT3D skin shader that i will apply, but i'm not able to find a good tutorial for realistic cloth texture...so if anyone have something :P
    And also, i did all those character with 2000k, but i will try to go Up to 5K, think its gonna help me without using too much power from the computer
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  4. #4

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    the characters look flat, so I was wondering if that's a texture issue, or the actual model.

  5. #5
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    Really like the look & feel of the map

    As for the character, it's a nice start. I too think they look flat. I know there ordinary people in the tv series so I don't expect to see unreal type character with big muscles & such. I think it's because they dept material (normals map) isn't enough & the skeleton a bit small. But for the colors & textures it fits well

    Great work so far, keep it up

  6. #6
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    Merci Steve, j'ai tellement de la misère et je déteste tellement faire des personnages que je manque d'interet de continuer. Mais bon j'ai pas le choix de les faires...:P

    Elazuel. They don't look flat, they are flat. Its really hard to try recreating actor that you don't have in front of you...also i hate doing character!!! But i swear they will look a lot better once imported in UDK
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  7. #7
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    Default

    Bobby's house looks amazing and authentic.

  8. #8
    Boomshot

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    Awesome work so far!
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  9. #9
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    Supernatural <3

    Looks good so far

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  10. #10
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    Small Update before the weekend!

    Still have a lot of difficulty of making a old church transformed into a factory...

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  11. #11
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    Love love love those interiors, definitely nailed it there. But I agree what the other guys said about the character models, it's the only thing that isn't as well finished as the other work you have done. Really good job though

  12. #12
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    Default

    great work! I like

  13. #13
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    Small Updates. Almost finishing the exterior. I think i will add some few building close of the main one, but next week, starting the interior




    The biggest Pb is when the character will get really high (at the top of the building), we will see that the scene isn't filled.Other than copy/past a lot of building, does anyone have an idea how to filled it ?
    Last edited by lebaje; 06-07-2012 at 03:24 PM.
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  14. #14
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    Ok, so i was tired of posting picture. So i did a walk-through instead. One of the bp it the tilling. Graffiti on another uv channel should look less repetitive
    Sorry for not adding a song, i still don't know what to put :P
    So, here's the Video



    VIDEO UPDATED IN FULL HD

    But the biggest pb is that i didn't filed up the whole scene. I don't want to do 50 house that i will copy past, copy past, copy past...

    Is there a cheap way to fake a city?
    Last edited by lebaje; 06-13-2012 at 02:34 PM.
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  15. #15
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    Good progress, nice vid

    Pour les bâtiments, soit que tu les les créer à partir de BSP puis tu appliques des matériaux différents (brique, pierre, etc) ou tu utilises une mesh stock que tu copie-colle effectivement mais en appliquant des différent matériaux aussi puis en changeant les propriétés X/Y/Z. À part ça, y a pas d'autres façon à ma connaissance ?

  16. #16
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    Ya, i think BSP will be the best.

    Either that, or i will return at the top of the building to take a 360/360 degre picture to create a sphere around the building to fake a city.
    Cause the only time the player will be able to see the city will be at the top. inside the building, all the level won't have any window.

    anyway, merci steve!
    Last edited by lebaje; 06-11-2012 at 08:37 AM.
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  17. #17
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    Quote Originally Posted by lebaje View Post
    Ok, so i was tired of posting picture. So i did a walk-through instead. One of the bp it the tilling. Graffiti on another uv channel should look less repetitive
    Sorry for not adding a song, i still don't know what to put :P
    So, here's the Video


    VIDEO UPDATED IN FULL HD
    Nice video mate, good in progress, just like the pics from the first post.
    Last edited by Private Tux; 06-13-2012 at 06:56 PM.
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  18. #18
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    Those environments are spectacular!
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  19. #19
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    Thanks LordNelson7, i'm trying very hard to do spectacular :P

    Tux Android: Was it sarcasm lol
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  20. #20
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    Video updated in Full HD
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  21. #21
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    Smile

    Quote Originally Posted by lebaje View Post
    Tux Android: Was it sarcasm lol
    Nope. Not a sarcasm. I meant like your pics first before the video has shown up. In the video: Good environment with new layout, new areas, and similar to the other pics from the first post you came out.
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  22. #22
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    Quote Originally Posted by lebaje View Post
    *snipped*


    *snipped*
    That looks like some actor, I cannot remember his name.
    Last edited by Kelt'ar; 06-13-2012 at 07:53 PM. Reason: Wrong Piccy
    My Models...Obviously not the best

  23. #23
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    Kelt'ar :



    he's playing in supernatural and other thing.



    Tux Android : Ah, Cool I appreciate, wasn't sure if it was sarcasm
    Last edited by lebaje; 06-13-2012 at 10:29 PM.
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  24. #24
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    Ok, so small update. This time, its the inside.

    Its hard to show the inside with a single picture when, in the game, the light are flickering. I will try to release a video soon.



    the pb right now is that it look empty, i'm gonna try to filled the scene a little!

    Criz are welcome as usual!!
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  25. #25
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    Like the dark area inside, good quality, the flickering lights should be intended soon.

    Tux Android : Ah, Cool I appreciate, wasn't sure if it was sarcasm
    Hope it helps matey.
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  26. #26
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    Ya, the flickering help a lot. I'll try to bring a video soon
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  27. #27
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    Aright, I had to put the interior on Hold cause i had to ''finish'' the inside of Bobby's office. Now that inside is almost done, i will be able to put my entire time in the building.

    So, here's the inside of bobby office in real time in Full HD. This will either be my menu of the game or the cinematic at the beginning, will see how the character turn out.



    I'm gonna have to low down the bloom effect cause their was never any bloom in any supernatural tv show.
    Also, going to try to fill up a little bit the kitchen. It look too empty
    And the main desk was made back in September, and a s*cked back then in unwrapping uv lol, so will have to adjust that


    like always, critic are welcome
    Last edited by lebaje; 07-11-2012 at 12:49 AM.
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  28. #28
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    No comments, nothing?
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  29. #29
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    That's very cool. Flyby good and layouts good. There must be something about 3D conversion button over YouTube. =)
    Last edited by Private Tux; 07-13-2012 at 11:02 PM.
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  30. #30
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    Ya, i add the 3D conversion. So we will see what append. I don't have a 3D screen, so i don't know if it will be good or not.

    On my screen, the video is good, but i hade a lot of complaine that the video is too dark, is it true?
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  31. #31
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    Aright, so, started again to work on the inside and i think its getting pretty good...i think

    here's the screenshot









    There's some fix to do (like the light in the third picture are flowting in the air...lol, gonna have to add some beams)
    Also, the floor look wayyy to clean, gonna try to add some dirt.

    any comment? (don't worry, i don't bite )
    Last edited by lebaje; 07-26-2012 at 10:40 PM.
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  32. #32
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    Pretty good. I think the only thing throwing those new screen shots off for me are the volumetric light effects coming from the overhead lights. The look a little flat and too bright. I suggest making them a little more transparent and using a cone with the end closest to the floor a little wider.

  33. #33
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    I agree with Jessie
    the props, scene all look good - but that lighting is turning me off.
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  34. #34
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    thanks

    ya, the light is a real prob in the game. the worst is that their are actually cone and not just a plane. if they were wider. it would look like too big for the light

    Thanks again for the comments!
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  35. #35
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    Wow you've done that ? i remember when you've asked questions regarding your game, and i don't think you were working on it yet, wow a beautiful environment in a short time, well done mate !

  36. #36
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    The scene (26-Jul-2012) looks promising, never had experienced with the lighting issues as well. Also...

    Quote Originally Posted by lebaje View Post
    Ya, i add the 3D conversion. So we will see what append. I don't have a 3D screen, so i don't know if it will be good or not.
    ...3D conversion is big enough to demonstrate some high quality video with 3D effects, parallax images and slightly killing in your eye (like IMAX on the movies with 3D and never had 3D glasses, lol).
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  37. #37
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    Supernatural is my favourite show so you better get it right lol. Nice work so far.

  38. #38
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    Thanks everyone

    I received an email from rebellion (sniper elite v2) consedering internship and they were kind enought to give me feed back on my game/porrfolio.

    So now i have even more thing to fix LOL
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  39. #39
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    Here's some small Update. Nothing new really just added some details







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  40. #40
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    Im guessing that you created the characters in 3d max am i correct?
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