I have a game where I want the player to be able to "Zoom in ". I have 3 different cameras set up in a line. I have 3 different buttons that I want to jump between the three camera positions. Each button taking the view to a specific camera position. What would be the best way to do this in Kismet ? I have my controls tied to a matinee that is my default view and really I just want to decrease a single value on a vector. I'm not familiar with Matinees enough to figure this out and I couldn't find any youtube videos explaining anything similar.



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