Camera Zoom with Kismet
I have a game where I want the player to be able to "Zoom in ". I have 3 different cameras set up in a line. I have 3 different buttons that I want to jump between the three camera positions. Each button taking the view to a specific camera position. What would be the best way to do this in Kismet ? I have my controls tied to a matinee that is my default view and really I just want to decrease a single value on a vector. I'm not familiar with Matinees enough to figure this out and I couldn't find any youtube videos explaining anything similar.
This very simple example increase (you can use subtract float if you wanna decrease) the camera's X coord value every press by 10.
ps: You need an Input Zone of course 'connect' to the input acces.
Last edited by Anteris; 05-29-2012 at 05:34 PM.
yeah I figured it out about 10 minutes after I posted thanks for the response though.