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  1. #1

    Question Camera Zoom with Kismet

    I have a game where I want the player to be able to "Zoom in ". I have 3 different cameras set up in a line. I have 3 different buttons that I want to jump between the three camera positions. Each button taking the view to a specific camera position. What would be the best way to do this in Kismet ? I have my controls tied to a matinee that is my default view and really I just want to decrease a single value on a vector. I'm not familiar with Matinees enough to figure this out and I couldn't find any youtube videos explaining anything similar.

  2. #2
    MSgt. Shooter Person
    Join Date
    Nov 2011
    Location
    Hungary
    Posts
    109

    Default

    This very simple example increase (you can use subtract float if you wanna decrease) the camera's X coord value every press by 10.



    ps: You need an Input Zone of course 'connect' to the input acces.
    Last edited by Anteris; 05-29-2012 at 05:34 PM.

  3. #3

    Default

    yeah I figured it out about 10 minutes after I posted thanks for the response though.


 

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