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  1. #1

    Question Vehicles import problem

    Hi all, Please help with importing a vehicle.
    I have created a vehicle in Blender and export it in FBX format, after the creation of all necessary to the UDK and run the test card was that the tank is behaving strangely, he jumps, falls, and sometimes flies.

    I have the feeling that he has the wrong PhysicsAsset, but visually everything is done correctly.
    all content in the archive - http://depositfiles.com/files/68n8jxlt6

  2. #2
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,174

    Default

    without checking your content i advise not using the fbx export for blender, use the unreal tools in blender to export your skeletal mesh, i show the setup and rigging in my blender video tutorials on my youtube channel
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  3. #3

    Default

    Ok, thanks for the answer

  4. #4

    Default

    I am trying to export a model with a skeleton in format PSK, after a long execution Blender displays an error message(also created a copy of the mesh, which have to be manually removed).

    What caused the error, how to fix it?

    I use Blender 2.63a

  5. #5

    Default

    At random figured out myself, the problem was associated with vertex groups .
    If anyone there is a problem, then write in the script before (string 1311) ""for point in points_linked [p]:"" string ""if (p in points_linked):"" should happen
    Code:
    if (p in points_linked):
       for point in points_linked [p]:
          point_index = points.get (point)
          v_item = (point_index, vertex_weight)
          vertex_list.append (v_item)


 

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