Personally, I don't really do 'small games' and I can't stop coming up with more ideas for the project I'm on now, anyway. There's absolutely no way I'll run out of work while waiting on UE4, so for me it's easy - I'll keep working on the things that aren't going to change and the things that are, I'll map out as best I can so I'm ready to rock when the tech arrives.
The biggest thing for me is not loosing some of the great concepts we have from UE3, like components, archetypes and the like. Im really interested to see where Epic head from this point on because its obvious UE4 is in moving into full production and will start to be used for making their internal games at some point. This is the true test, we can scream about getting our hands on it now all we like but I know that until its tested in a real world scenario its not worth it, the same people screaming will just be *****ing about how its missing X or X isnt working right atm because its early days.
When Epic says UE4 saved us X amount of time in development of X, thats when it becomes more than a tech demo, it becomes a valuable tool
The dynamic GI was Brilliant and pretty similar to Square-enix show us with their Luminous but i miss that udk 4 dont have such connection pipeline as Luminous and Maya nor any soft3d out there.
Still using primitive .fbx so we need some change there.
I really like the blueprint and kismet tools shown (especially how it can step through and shows the flow of the current action). However, did anyone notice any changes/additions to the sound portion of UE4?
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[SIZE=3]Audio Specialist, Sound Designer, Audio Implimentation
I'm crossing my fingers that we'll see something similar to the capabilities of AudioKinetic Wwise included in the UE4 UDK.
As someone who's finally been interested in using the UDK, it is disappointing to hear the consensus on UE4 UDK release dates.
I didn't realize there was a consensus. GameInformer magazine said they're interested in releasing it "much sooner" than the other UDK, and some people here say 3 years.
I just think no one knows right now. Best to just wait for an official word before getting disappointed.
Noone knows, but three years is still within 'sooner'. UE3's unveiling -> UDK took six years.
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UDK UE4 will come for sure
One more thing i would like to add........ Has any one Noticed that???
A gamer is a gamer no matter how small.
Yes and it has been discussed.
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just trying to build the hype a little more..
By the way.......what are the minimum sytem requirements???
A gamer is a gamer no matter how small.
I'm thinking the UE4 tools will be available to at least licensed developers before the next wave of XBOX & PlayStation gaming consoles. It'd behoove Epic to release a free to use public UDK at the same time, or shortly after. There's a few reasons UE3 is the number one game engine. Obviously it's a phenomenal piece of software that it easily produces beautiful results and does so efficiently. Another reason is that EVERYBODY in the industry knows how to use it. A free to use UDK3 was a smart move. It wouldn't make sense to not do the same for UE4.
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I think they will have legal trouble just releasing udk using ue4 straight.away they need to pay for using that middleware
Also some things will need to be rewritten for it to be usable by hobbiest (the old ue3 has a c++ map editor it is now written in c# and native classes where changed to unrealscript to slow the game down ) plus udk does not work on windows 8 so ue4 will lose backward comparability with older windows
And for the screen shot that is also how you write native classes In ue3 ue2 ue1 most files did say made by tim
Serious thread resurrection...
I also use Windows 8 here on some systems.
Windows 8 is mostly the same as Windows 7, but with a few advancements under the hood, and an annoying smartphone interface that can be mostly disabled anyway.
I have personally only had 1 app that won't run on 8 (and it is from MS and known to not work).