I have a KActor that I'm trying to start inside of a zero gravity volume that has a force going along the Y axis
The problem I'm having is that actors that begin the level inside of the volume don't get pushed by the force. They aren't affected by gravity, but they also don't receive the push. It works fine when one comes from the outside and touches it, but not when the actor spawns inside of it.
Does anyone know whether there is a way to fix this inside of the volume or actor properties?
bWakeOnLevelStart is set to true and bNoEncroachCheck is set to false on the actor



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