Results 1 to 19 of 19
  1. #1

    Exclamation The Rescue For General Online DeathMatching!

    We all know that we can hardly avoid having weird cheaters dominating the hiscore lists.
    But i see ways to at least use them in a practical way with this new mod (idea stage tho).
    It would be a new gametype called DoomTrooper where the current leader gets fought by
    the others! Now this isnt that new so far but with my genious additions indeed arises
    a unique unseen gameplay. First the basic appearance shalt be zombielike for all players
    of course except the leading DoomTrooper who must have its model changed to e.g.
    Xan and also have besides more armor and such one power weapon like instagib.
    These properties (models/weapon/ect.) were best made configurable via the mod menu.
    Lets go in detail abit more - the zombie players have to killhit the DoomTrooper to become
    it themselves what shall happen during the matches. If there were more then five of them
    a second DoomTrooper could come into play. There are still some difficulties like
    spawnprotect for the new DoomTrooper or pickup realtions but this could indeed
    decrease the hatred against the boardleaders and change it into more fun.
    If you are skilled enough and like the idea - feel free to realize in your own name!

  2. #2

    Default another idea for defusing cheater activity

    A game like UT could have any thinkable cheater advantages as normal!
    Then all players were again at the same level and the fairness were restored.
    Im talking about the invisible client enhancements like
    > always dodge - doubletapping for normal walk
    > player radars with opponents plus hud throughwall display
    > viewer detection display
    > autoaiming and target lockons
    > unlimited zooming with all weapons
    > viewpoint stabilisation
    > auto combo
    > maybe ghosthack - if nobody sees it (!)
    But that all shall also be hideable for players who search more challenge.
    Last edited by Kaal979; 06-24-2012 at 07:58 PM.

  3. #3

    Default

    A resume to my own thoughts:
    - beginners and fair players need better chances!
    Thats also why i still like BFVietnam more than BF2
    - they simply removed the quick aim with zoom and
    also BF2 for me indeed was very unplayable
    (at least considering aiming advantages).
    Last edited by Kaal979; 07-05-2012 at 02:24 PM.

  4. #4

    Default

    Call me paranoid but i seriously think there are too many subjects with
    general cheating motivation for the persistance of online dueling games!
    As there were: egocentric retard admins putting fakeplayers on servers
    and fooling around with joiners for fun - rivaling game makers who even
    gonna be the source of all the filth - just retards in egoistic fragmanias
    - morons who hate violence portrayals and the gamer individuum itself
    - plus more possible unexpected astonishers. Normal gamers simply are
    few chances left and the servers get abandoned.

    P.S.: Admit the truth and realize that
    the cyborg toons are humanitys last hope!



    WAUUHH!!!
    Last edited by Kaal979; 08-03-2012 at 02:55 PM.

  5. #5

    Default

    Side note: spotting the game developements in general i
    remarked how the graphic quality agressively goes down!
    Just logic - making a low-poly/res scene/character look perfect
    is much simpler than in high-end. If this weird trend continues
    next new engines will require to sacrifice the artists entire lifes
    for optimizing just one game! Thats probably why even nowadays
    many players (incl. me) prefer UT2004 before UT3 though im still riddling
    how they made it that its characters look half size compared to UT99.
    Last edited by Kaal979; 08-05-2012 at 02:30 PM.

  6. #6
    Banned
    Join Date
    Feb 2011
    Location
    BXL/Paris
    Posts
    2,169

    Default

    In UT2k4 was something like this called Mutant...

  7. #7

    Default

    Yes - but the stealth mutant system with radar is just abit spartanic!
    What about configurable special models and weapons and maybe other
    stuff like health or armor regen plus number for the mutants.

  8. #8
    Banned
    Join Date
    Feb 2011
    Location
    BXL/Paris
    Posts
    2,169

    Default

    It is feasible, but still it will be a Mutant...

    BTW. It shouldn't be hard to port this mod to UT3.
    ...and I don't know about you, but there is not much time for customisation of your weapon in DM...
    Last edited by VendorX; 08-05-2012 at 04:50 PM.

  9. #9

    Default

    No - its more like the mutant/s (supertroopers) always get
    this one superweapon maybe with unlimited ammo this way.

    P.S.: At least i dont see any problems in playing
    undead scum - its even more like crazy fun!
    Last edited by Kaal979; 08-05-2012 at 05:02 PM.

  10. #10

    Default

    Considering AntiCheat orientation:
    Im still unsure if the turning speeds match the general game speed settings or not!
    But i can say from experience that the anoyingst thing is to attack a victim from behind
    only to see how it immediately turns and picks you heads out!

  11. #11

    Default

    Even more - stamina bar just for dodging and doublejumping
    and: the greatcoolest idea at all - regenerating armors!

  12. #12

    Default

    Go ahead and code it.
    Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives

    <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
    <TNSe> nono
    <TNSe> its always funny to find code a week later you dont even remember writing
    <Pfhoenix> what's worse is when you have a Star Wars moment
    <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
    Note that your questions via PMs will be ignored if they actually belong in the forum.

  13. #13

    Default

    What - i shall waste my life with learning UEd coding?
    Sorry but (lmao) thats way too much for me.
    As i already explained - i cant see any point in developing
    games before i get some normal customizable thang.
    These ideas are more thought for some upcoming Epic
    game maybe even a UT99 reboot - such stuff.
    Last edited by Kaal979; 11-26-2012 at 03:25 PM.

  14. #14

    Default

    My weird death paranoia led me to new revolutionary suspicions.
    Private network providers try to attract players with spam servers
    and questionable forums! So my best idea be more stable official
    servers where players could still experience the actual gameplay.

  15. #15

    Default

    With all this being respected theres still actually
    pretty simple way to save a online shooting game!
    Its the good old quickaim known from the first battle
    fields and older tribes what works realistical like
    when someone focuses his view farther.
    So to say the absolute no1 must-have for coming
    games (oc besides the turning speed detectors)
    since it at least gives one a decent chance
    against the less weird modifications.
    Last edited by Kaal979; 02-15-2013 at 06:42 PM.

  16. #16
    MSgt. Shooter Person
    Join Date
    Dec 2012
    Location
    Los Angeles, CA
    Posts
    62

    Default

    like it.

  17. #17

    Default

    Yes - only i fear that wouldnt be enough since the weird admins
    obviously switch the fakeplayers and hunt you down like ****.
    Maybe the developments of future games consider this as well
    and change certain things.

  18. #18

    Exclamation Server Host Reward System

    Okay peoples - the final solution smiled at my tortured brain!
    Multiplayer game developers in future MUST be able to offer
    server hosts rewards for goaled PLAYER populations.
    That would probably mean players indeed in order
    had to purchase optional multiplaying in general.

  19. #19

    Default Dynamic Fear System

    Another thing i had to consider - the extreme suicide friendlyness!
    How does the great man always say - i have the power - and hes
    very right because showing up with fight abilities normally demoralizes
    weaker or outnumbered opponents. A old idea of mine - make players
    in said situations shiver what disables aiming but not running away.


 

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