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  1. #1

    Default How to spawn liam in IOS as an enemy bots

    hi,

    I am wondering is it possible to spawn liam on unreal march 2012 edition as an enemy bot. I am trying to develop a game for IOS and want to spawn liam as an enemy bot. I am beginner and did try the actor factory and it didn't even work for PC edition.

    I appreciate any help

    Thanks
    CSA

  2. #2
    Iron Guard
    Join Date
    Nov 2009
    Location
    CA
    Posts
    528

    Default

    You can, technically. The issue with Liam is the amount of bones he has, which I am pretty sure is over the 70-some limit iOS has. (This can be changed in one of the .ini files but I would recommend using a model with less bones)

    UTGame is the only gametype setup to spawn and work with AI. If you go to (in the editor), View - World Properties - Gametype, and change that to UTGame. You can setup an ActorFactory, set with UTActorFactoryAI, and spawn / control simple stuff with the bots. I am not sure if Liam is a default for spawning with this, you might have to make a new Pawn class, with Liam as the skeletal mesh in the options, to get him to spawn.

    Now, since that is pretty much only useful for PC / testing. If you really want to use AI (smarter than crowd spawners), I would suggest learning the structure of how AI is created and read the way UTGame sets up the AI class.

    AI is not really a beginner kind of thing, outside of using stuff that has already been written, such as UTGame - UTBot.
    My website: http://www.dotvawxgames.com
    How I made my game: HERE

    What I am doing now: www.warmgungame.com


 

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