How to spawn liam in IOS as an enemy bots
I am wondering is it possible to spawn liam on unreal march 2012 edition as an enemy bot. I am trying to develop a game for IOS and want to spawn liam as an enemy bot. I am beginner and did try the actor factory and it didn't even work for PC edition.
I appreciate any help
You can, technically. The issue with Liam is the amount of bones he has, which I am pretty sure is over the 70-some limit iOS has. (This can be changed in one of the .ini files but I would recommend using a model with less bones)
UTGame is the only gametype setup to spawn and work with AI. If you go to (in the editor), View - World Properties - Gametype, and change that to UTGame. You can setup an ActorFactory, set with UTActorFactoryAI, and spawn / control simple stuff with the bots. I am not sure if Liam is a default for spawning with this, you might have to make a new Pawn class, with Liam as the skeletal mesh in the options, to get him to spawn.
Now, since that is pretty much only useful for PC / testing. If you really want to use AI (smarter than crowd spawners), I would suggest learning the structure of how AI is created and read the way UTGame sets up the AI class.
AI is not really a beginner kind of thing, outside of using stuff that has already been written, such as UTGame - UTBot.