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  1. #1

    Default Problem Easily Visible in Weekend Event

    1. Grenade that are planted don't explode. They beep but never actually explode when an enemy approaches.
    2. Some people seem to have the ability to but their gun through the corners or a wall and still fire.
    3. Constantly getting Xs on enemies when I have a clear visual of them in my retical.
    4. When an enemy is in 100% of the retical the bullet seems to hit an imaginary wall because i'm close to a corner.

    These are just a few

  2. #2
    Boomshot
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    Quote Originally Posted by ddelella View Post
    1. Grenade that are planted don't explode. They beep but never actually explode when an enemy approaches.
    2. Some people seem to have the ability to but their gun through the corners or a wall and still fire.
    3. Constantly getting Xs on enemies when I have a clear visual of them in my retical.
    4. When an enemy is in 100% of the retical the bullet seems to hit an imaginary wall because i'm close to a corner.

    These are just a few
    1. its Stay Frosty, thats meant to happen.
    2. that happens in other gametypes too.
    3. Yeah, that is weird.
    4. I always get that too, very annoying.

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  3. #3

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    1) Meant to do that
    2) Not exactly sure what you mean by that
    3) I believe that was part of TU3 or TU4
    4) TU3. Apparently there was a spot on Mercy where people could shoot but not be shot, or something along those lines. So they fixed that and made it universal.

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  4. #4

  5. #5

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    Let me add one more.

    5. Poor respawn logic. Constantly having enemies spawn a few feet from me with protection so it like a free shot for them. Random is key. Add more respawn points and randomize better.

    While the planting grenades thing may be part of Stay Frosty it basically makes them useless. Why even start with a grenade if you can perform half its functionality (plant and throw)

  6. #6

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    Quote Originally Posted by ddelella View Post
    Let me add one more.

    5. Poor respawn logic. Constantly having enemies spawn a few feet from me with protection so it like a free shot for them. Random is key. Add more respawn points and randomize better.
    Not an issue. They arent "randomized" The game utilizes wingman spawn system. Which is why it's the way it is. Is it crappy? Yes.

    Quote Originally Posted by ddelella View Post
    While the planting grenades thing may be part of Stay Frosty it basically makes them useless. Why even start with a grenade if you can perform half its functionality (plant and throw)
    Not an issue. It's part of the event, regardless of opinion on it. It doesn't Happen in the main game.
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  7. #7

  8. #8

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    Quote Originally Posted by Gnashes View Post
    1. Intended to be that way.
    2. Easily done if you know how.
    3. Meant to be that way if using Ironsights
    4. Again, stop trying to shoot through walls.
    5. It's TDM, so they use 2 spawn points. Don't be an idiot and spawn protection won't kill you.
    3. What is the point of getting an X on a player when you clearly have them in your sights? Even if that is intended the point is that it doesn't make any sense. If I can see them in my target I should be able to hit them.

    4. I am not trying to shoot through walls if they are in my target. If being in the target is considered in a wall then perhaps they need to use a real gun. If you see something in a scope on a real gun you can hit it.

    5. I know this isn't too much of a problem in the main game but why not use the same logic in this event? It is not a matter of camping but having the enemy spawn on top of you. I had one instance where I spawned and roady ran straight ahead. In the amount of time it took my spawn protection to wear off the entire enemy team spawned where I just did and had a free shot at me. If they plan to use the gametype again they should use the same game spawn logic and lower the spawn protection time a little.

  9. #9
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    Quote Originally Posted by ddelella View Post
    3. What is the point of getting an X on a player when you clearly have them in your sights? Even if that is intended the point is that it doesn't make any sense. If I can see them in my target I should be able to hit them.

    4. I am not trying to shoot through walls if they are in my target. If being in the target is considered in a wall then perhaps they need to use a real gun. If you see something in a scope on a real gun you can hit it.
    from your screen, you can see them, but from their screen, it looks like youre shooting through the wall. thats why they added the X. i disagree with the addition, not because i like purposely shooting through walls, but because of the whole "if i can see them, i should be able to shoot them". instead, they shouldve just adjusted the camera of the iron sights, so it gives you a much better view

  10. #10
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    Quote Originally Posted by Kracker Kid View Post
    from your screen, you can see them, but from their screen, it looks like youre shooting through the wall. thats why they added the X. i disagree with the addition, not because i like purposely shooting through walls, but because of the whole "if i can see them, i should be able to shoot them". instead, they shouldve just adjusted the camera of the iron sights, so it gives you a much better view
    I kinda feel that the X thing is a bit too much sometimes I'm in cover and I iron sight and see them clearly but still get X's I'd rather they didn't "fix" it
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  11. #11
    Seriously...

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    Quote Originally Posted by ddelella View Post
    3. What is the point of getting an X on a player when you clearly have them in your sights? Even if that is intended the point is that it doesn't make any sense. If I can see them in my target I should be able to hit them.

    4. I am not trying to shoot through walls if they are in my target. If being in the target is considered in a wall then perhaps they need to use a real gun. If you see something in a scope on a real gun you can hit it.

    5. I know this isn't too much of a problem in the main game but why not use the same logic in this event? It is not a matter of camping but having the enemy spawn on top of you. I had one instance where I spawned and roady ran straight ahead. In the amount of time it took my spawn protection to wear off the entire enemy team spawned where I just did and had a free shot at me. If they plan to use the gametype again they should use the same game spawn logic and lower the spawn protection time a little.
    3. Because your gun is actually inside of a wall. You can't see it, but it's there.
    4. Same as 3, it's a 3rd person shooter so your gun is actually inside of a wall.

    5. They do use the same spawn logic, and respawns take 15 seconds minimum to cycle after a spawn, so you didn't get shot 5 seconds later.
    As for spawn shield time, I think they should lower it everywhere.

  12. #12
    MSgt. Shooter Person
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    None of the points brought up are actually issues.
    There is no proximity grenade in SF.
    And the corners and looking down over walls and not getting registered hits are part of the fact that theres no way you can make that shot from the third person view....i.e. youre actually behind a wall in third, but it doesnt look like it in first person....and there are some slight instances where that corner crap happens....but its VERY RARE if you understand how corners work....and in that case, it lag.

    If all else fails, just blame the lag :P
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