Hey guys,
How do I keep a KActor awake at all times? Not just at level start but forever.
Thanks
Hey guys,
How do I keep a KActor awake at all times? Not just at level start but forever.
Thanks
Once they are awake, they will stay awake. AFAIK.
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I am not support, I am here to learn myself.
Yep, they're always awake when they're activated.
Do you just have the settings too low to get good friction from them and it seems like they're not moving?
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Pretty sure you wouldn't want that. They fall asleep when not moving to save perf(massive perf). The switch is just so that it will simulated right at the start of the level, but you don't need to start it awake if it's just lying on the ground.
You can also set the SleepFamily of the mesh's BodySetup to sensitive, but you probably won't be able to keep it awake unless you 'poke' it with forces, contacts or continuously call WakeRigidBody in every frame.
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I am trying to get a dynamic trigger to work when it hits a KActor but the trigger only fires when the KActor is awake.
There's no particularly good reason, if it's always moving it will never fall asleep.
Scenes that involve zero gravity with things floating and interacting with proper physics? Underwater scenes that may have a constant current moving objects around?
There's plenty of reasons that someone may want a specific method of doing something. Just because it may have some sort of impact on performance doesn't mean it's not useful. Especially if constantly moving is the desired effect. No one puts a kactor in a scene for it to be asleep all the time and some people may not want that at all. And in his case, the reasoning makes sense as well.
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