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  1. #1
    Iron Guard
    Join Date
    Nov 2009
    Posts
    562

    Default Animation problem, help!

    In the video i can aim horizontally but when looking vertically the custom mesh wont follow the mouse with the camera. The default mesh works fine but my custom mesh gives me problems. Am i right in saying that the BaseMale Anims won't work off the bat for a Custom mesh?

    Last edited by Snufkin; 05-25-2012 at 03:48 PM.

  2. #2
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,186

    Default

    what rig are you using, if its custom then you'll need to do custom "aimoffset" anims
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  3. #3
    Iron Guard
    Join Date
    Nov 2009
    Posts
    562

    Default

    Quote Originally Posted by geodav View Post
    what rig are you using, if its custom then you'll need to do custom "aimoffset" anims
    Yes it's a custom rig. Ah i see, ok thanks for the reply Geodav. Thought i was forgetting something..forgot about the animset nodes.
    Last edited by Snufkin; 05-25-2012 at 04:36 PM.


 

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