I'm sorry to trouble anyone but I could really use a hand here. I've done my homework on the matter however I've been stuck on this prb for 3 days now and anything I tried doesn't work.
Here's the prb.
I'm currently using the May release of UDK, just downloaded the new one about a week ago.
I currently use 3ds Max 2012.
It doesn't matter if I create a model and put the mats on it myself or if I download one from someplace like "Turbosquid" and open it in max, I can't get the mats imported over to UDK.
I've tried using ASCII files like many others say, however I constantly get a error message about forgetting geometry, yet I've found that if I import an .fbx file I have not trouble getting the model imported into UDK, but any materials included on the model don't come with it. I just get what appears to be really bad green light maps, and if I restart the program, the mats are all replaced with the default blue and gray checker.
I do import as a static mesh, and I usually tell it to combined all, and then (in these cases when I want them) I do check on include materials. Can anyone please tell me why my mats are not coming into UDK, and how to get a mesh moved over with them?
From what I know it may be something I'm missing in my max setup, but I have no idea what. ANY advice and/or instruction here would be so appreciated.
Thanks so much!