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  1. #1

    Wink Physical Material for organic meshes.

    Hey whats up people. I just downloaded UDK and my idea is a FPS game with a focus on physics and destuction, I have been very inspired by Half-Life 2 physics system. For example; everything from small rocks to corpes has its own mass and sound when it hits the ground. So i have made and rigged a charecter for udk and set up a working physics asset for it. But i am not happy with it. The corpse feels wheightless and it comes no hit sound or dust particle when it hits the ground.

    So have you guys any tips or tricks on how to create Physical Material for corpses/flesh and other organic meshes ?

    Please Respond!

    EDIT: When i mean tips i mean for example what number i shoud have on friction, threshold and etc.

    EDIT: Can anyone please help me, i dont know what to do
    Last edited by Flux0r; 05-28-2012 at 01:43 PM.

  2. #2

    Default

    Anyone ? Please

  3. #3
    Iron Guard
    Join Date
    Jun 2008
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    Gamertag: Black Fang666

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    Your going to have to play around with the settings and find what feels right. I have a material called Flesh and I set the density to 2.4 because I want my character to be heavy enough to smash through walls and things.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid


 

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