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  1. #1
    MSgt. Shooter Person
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    Jul 2011
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    Default 3ds max export skeletal mesh bone coordinate change

    my tools is max 2011,use actorx export skeletal mesh,but after imported,the bone coordinate will change,y-axis and z-axis exchange。how to make the bone's coordinate as same as in max?

  2. #2
    Boomshot
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    Go into the preferences in Max and change the up axis to Z before you export

  3. #3
    Palace Guard
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    Mar 2008
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    Default

    You need to set that in the export dialog when you export from Max, to set the correct coordinate to up. Up should be Z

  4. #4
    Boomshot
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    Quote Originally Posted by darthviper107 View Post
    You need to set that in the export dialog when you export from Max, to set the correct coordinate to up. Up should be Z
    He's using ActorX though, which I don't remember having an option to convert the up axis to Z for skeletal meshes. I may be wrong though as I haven't used ActorX for some time now.

  5. #5
    MSgt. Shooter Person
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    Quote Originally Posted by JessieG View Post
    Go into the preferences in Max and change the up axis to Z before you export
    in preferences ,I find not this.how do this?In fact ,before export,my model's every bone,the up axis is z.

  6. #6
    Boomshot
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    Ah, so it turns out that the Z axis is already up in Max. I use Maya and I assumed it was Y up in Max as well.

    On import in UDK, is "Assume Maya Coordinates" checked on? If so make sure that is turned off.

  7. #7
    MSgt. Shooter Person
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    Quote Originally Posted by JessieG View Post
    Ah, so it turns out that the Z axis is already up in Max. I use Maya and I assumed it was Y up in Max as well.

    On import in UDK, is "Assume Maya Coordinates" checked on? If so make sure that is turned off.
    Although not solve the problem, but still thank you for your help

  8. #8
    Marrow Fiend
    Join Date
    Jul 2006
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    Default

    take a tip from me an don't use max bones, use simple objects as i show in the weapon/vehicle tutorials, make sure you have the objects "origin" alighed to the world , also shown in my videos
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons


 

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