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  1. #1
    MSgt. Shooter Person
    Join Date
    Dec 2011
    Location
    China
    Posts
    42

    Default Who used scaleform to IOS?

    I made a scaleform UI with AS3,and used a custom kismet to invoke function.Its a very simple flash,some button and fscommand.
    Code:
    function showSofa(){
                Sofa.gotoAndPlay("show");
                fscommand("Sofa is true");
    }
    I can play it on ipad2 very well.But when I closed it with home button(ipad2) and several minutes later.The app is dead,like computer is down.No crash information,and must kill it in progress.(Or the ipad2 will stop work).I tried to remove the scaleform,and this problem disappeared too.
    I honestly don't know how to solve this problem.Who can help me?
    Im so sorry about my terrible english,can't express the problem clearly.

  2. #2

    Default

    我也遇到这个错误了。。。。。。。

  3. #3
    MSgt. Shooter Person
    Join Date
    Jan 2011
    Posts
    30

    Default

    I have this issue as well.

    iOS closes the game (you can check your logs on device to confirm this) because it takes too long to start up (over 10 seconds). Some Googling suggested that this typically happens to apps on iOS due to some synchronous code timing out. I haven't been able to track down what is actually causing the issue though.

  4. #4
    Skaarj
    Join Date
    Jun 2011
    Location
    Shanghai, China
    Posts
    15

    Default

    fscommand is not recommended, Externalinterface is a better choise.


 

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