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  1. #1

    Default Post Process Nodes in Kismet?

    Hi,
    I am new to this forum and have only been working with UDK for a short time. I have a question about Kismet.
    I have created post process nodes and they display properly in Kismet but do not seem to be over riding the world post process properties. I was using a trigger volume to start the Set Uber Post Process Effect Properties to change the saturation in my level. Is there some other property in the world properties that needs to be set for them to work?
    Thank you for any ideas

    Here is a pic of my set up in Kismet:


    I used the tech information here:
    http://udn.epicgames.com/Three/Devel...ssEffects.html

  2. #2
    Boomshot
    Join Date
    May 2011
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    Chicago
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    Default

    If you're just changing the saturation why not use a post process volume instead of a chain?

  3. #3
    Palace Guard

    Join Date
    Jun 2007
    Location
    Christchurch
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    Default

    Post processong changed a while ago, I will double check if those Kismet nodes still work. Otherwise one way to do this specific effect would be to use a Materiall to desaturate and then Matinee could probably adjust the desaturation value.

  4. #4
    Palace Guard
    Join Date
    Mar 2008
    Posts
    3,581

    Default

    You could use a post-process volume and change the saturation property

  5. #5

    Default

    Thank you to all
    I tried use a volume,but I couldn't find a way in Kismet to slowly add to the value (over about 10 trigger volumes) to that attribute. I think the material sounds like a good idea I will try it out.
    Thank you

  6. #6
    Boomshot
    Join Date
    May 2011
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    Chicago
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    Default

    You can adjust how fast/slowly post process volumes fade in I believe.

  7. #7
    Palace Guard
    Join Date
    Mar 2008
    Posts
    3,581

    Default

    You can do it with Matinee, it allows you to adjust a variable.

  8. #8

    Default

    So I have set up a sequence in Kismet that I think should accomplish what I want. It is using the post-process volume and Get Property. What I am trying to do is to have a bunch of little nodes that as they are "picked up" will incrementally change the desaturation to saturation. I don't want them to have to be picked up in order. Right now this sequence is not working. Dose what I am doing seem right? or is there a node I am missing? If there is a Kismet tutorial that covers something similar that would be a great help too so far my searches have not come up with anything. Thanks for the help so far.
    Last edited by Cwarz; 05-22-2012 at 09:07 PM.


 

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