Hi,
I am new to this forum and have only been working with UDK for a short time. I have a question about Kismet.
I have created post process nodes and they display properly in Kismet but do not seem to be over riding the world post process properties. I was using a trigger volume to start the Set Uber Post Process Effect Properties to change the saturation in my level. Is there some other property in the world properties that needs to be set for them to work?
Thank you for any ideas
Here is a pic of my set up in Kismet:
I used the tech information here:
http://udn.epicgames.com/Three/Devel...ssEffects.html





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