I still don't know what are you reffreing by. If we are talking about semantics then it's not easier and not harder. You know one C-like lanauguge you know them all (each have it's own specifics of course.. but I'm sure if you are good you can catch to them quickly).
And if you are talking about ecosystem around each language. Consider that C++ have thousands of ready-to-use libraries. How many of them have US ? Yeah. It will be much easier to integrate them (say you need XML praser no problem!), just add headers and you good to go.
C++ is not hard languge. By no means. Unless you need to do very low level things. I don't think learning enough to code gameplay will hell lot of task. And hurders thousands of existing C++ will welcome change.
Yeah I know what are you talking about. I think there are diffrent reasons rather than using C++ for gameplay. More important is lack of proper documentation of code, and more important default sample provided also do not have any documentation and it;s wrote in very, very bad manner (I'm not purist but I like when code self-document at least).
Also other factors count. But since we talking about programming they do not belong here.




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