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  1. #1

    Default [WIP]- Modern Tank Battle

    Hi, all,
    We are ten game enthusiasts teamed up to develop our own modern tank battle game on the UDK engine.
    After six months working during our spare time, the game is in now its mid-stage development.
    Please check out some of our finished products so far, including 14 types of tanks, two helicopters, and six maps with combat scenes and tank movement. The tanks come with dynamic accessories, antenna, bags, tank cover, and parts weapon assembly ability.
    Let us know what you think of these.
    Map #1:




    Map #2




    some pics in gameplay:


    and also some videos in youtube:
    1. Tank movement and dynamic accessories :



    yuejun zhang
    Last edited by yuejun; 05-23-2012 at 10:50 PM.

  2. #2

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    2. Tank change weapon:

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    3. 20 tank fight each other:

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    4. And other gameplay videos

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  9. #9

    Default

    I have a question about Pic4, can you explain the location to me?

    The reason I ask is whilst the others I can see a purpose for those locations being the way they are, in that picture this is a jcb and a big crane, they just seem out of place. I might just be odd and not understanding there purpose hence why i asked for you to explain it to me. The one key aspect I remembered back from mapping was every location should have a purpose, every asset a reason etc.

  10. #10

    Default

    Quote Originally Posted by MikeClarke View Post
    I have a question about Pic4, can you explain the location to me?

    The reason I ask is whilst the others I can see a purpose for those locations being the way they are, in that picture this is a jcb and a big crane, they just seem out of place. I might just be odd and not understanding there purpose hence why i asked for you to explain it to me. The one key aspect I remembered back from mapping was every location should have a purpose, every asset a reason etc.
    the pic#4 is in the heart of the battlefield, since the players are big tanks , this location is kind of empty. player can hide here and fight from the back of covers to hold this position.

  11. #11

    Default

    I understand the gameplay aspect of an area like that. I meant a real world usage. How would you explain its reason for being there.

    In real life we don't create locations with the idea of "this would be awesome for a tank fight" they have a purpose, everything we construct in the world has some purpose, whether its a civilian area, a military base of a mall. It helps make the game more immersive if each area has its own story.

    Other than that though (cant remember if i said) it does look v.nice and I know someone in particular who would love to play it if there pc was up to scratch.

  12. #12
    Palace Guard

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    Default

    This looks insanely awesome!

  13. #13
    MSgt. Shooter Person
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    Default

    IMPRESSIVE!

    only one thing you should check is the tanks somehow feel like a lightweight vehicle
    Last edited by juguefre; 05-20-2012 at 01:45 AM.

  14. #14
    MSgt. Shooter Person
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    Default

    Looks pretty cool just one thing.

    It's spelled "cannon", canon is something different.

  15. #15
    Redeemer
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    Thumbs up

    Nice battlefield setting; and the others are pure stunning. Great effects, noise tank blasts and explosions.
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  16. #16
    MSgt. Shooter Person
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    Default

    Awesome, looks like fun.

  17. #17
    MSgt. Shooter Person
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    Default

    Minor nitpick. There are two glaring errors in your Egyptian map that destroy immersion somewhat: coconuts and saguaros do not grow in the Sahara.

    While coconuts are present in greener areas of Egypt to a very limited degree, they do not grow on desert sands. You probably wanted date palms and the doum palm, both of which have entirely different leaves than coconuts. Date palms have sparser leaflet spacing but with more leaves, thinner cross-wise, and held more erect on top (like on the cycads). Doum palms are like branching fan palms.

    Saguaros, prickly pears, and other cacti, on the other hand, are native to the Americas. They can not be found in the Sahara, Rub Al-Khali, Negev, Kalahari, Gobi, etc. except for cultivated prickly pears grown for their fruit.

  18. #18
    MSgt. Shooter Person
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    *applause*

    really awesome YueJun , find an artist and rework that UI tho - battlefield is cool but you can do better!

  19. #19
    MSgt. Shooter Person
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    This looks great!!! First pics remind me a lot of serious sam 3
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  20. #20
    MSgt. Shooter Person
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    Default

    Great stuff, tank movement is very good, and models are great thumbs up

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  22. #22

    Thumbs up

    Quote Originally Posted by AStepIntoOblivion View Post
    Minor nitpick. There are two glaring errors in your Egyptian map that destroy immersion somewhat: coconuts and saguaros do not grow in the Sahara.

    While coconuts are present in greener areas of Egypt to a very limited degree, they do not grow on desert sands. You probably wanted date palms and the doum palm, both of which have entirely different leaves than coconuts. Date palms have sparser leaflet spacing but with more leaves, thinner cross-wise, and held more erect on top (like on the cycads). Doum palms are like branching fan palms.

    Saguaros, prickly pears, and other cacti, on the other hand, are native to the Americas. They can not be found in the Sahara, Rub Al-Khali, Negev, Kalahari, Gobi, etc. except for cultivated prickly pears grown for their fruit.
    Thanks, this is really helpful, and our map guy is working to change this - he was focused on the artistic effect and neglected to do more research on the realistic aspect before patching things together.

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    Default

    Thanks for the encouragement - this is what got us going using up all our spare time on this.

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    Thanks, That is definitely in our long-term plans, once we get some money to be able to pay for a good artist.

  25. #25
    MSgt. Shooter Person
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    Quote Originally Posted by yuejun View Post
    Thanks, That is definitely in our long-term plans, once we get some money to be able to pay for a good artist.
    WHAT? it seems to me that you ALREADY have good artist sir.

  26. #26

    Default

    Quote Originally Posted by juguefre View Post
    WHAT? it seems to me that you ALREADY have good artist sir.
    you made my day!

  27. #27

    Smile

    Quote Originally Posted by juguefre View Post
    WHAT? it seems to me that you ALREADY have good artist sir.
    you made my day!

  28. #28
    MSgt. Shooter Person
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    Default

    I'm surprised this hasn't been mentioned yet, but you should really take a look at the game World of Tanks. It would be a great reference for you. I'm a longtime fan of the game and it really delivers.
    It's some amazing work so far but I'm a little nitpicky about some things:

    You're cruising around 50 KPH+ and turning on a dime. Let alone boosting. Just feels more like a light tank than it should considering.
    The HUD is way too BF3-ish for me. It's pretty identical in some regards. (Also canon should be cannon.)
    I also agree with MikeClarke's points earlier and AStepIntoOblivion made a good point I never even caught.

    Overall it definitely looks promising. Great work!
    Last edited by Veshch; 05-23-2012 at 02:35 PM.
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    One Epic game! amazing job!

  30. #30

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    Thanks for the comments. Yes, we know the othe game but try to be different. And the tank needs some further adjustment - we had a heavier version before but when we adjusted the spring set in it to create a more dynamic effect, it ended up looking bouncy and light-weight. Need some further adjustment to find the right balance.
    Too much to do, but too little time and too fewer hands.

  31. #31

    Default

    Thanks for the comments. Yes, we know the othe game but try to be different. And the tank needs some further adjustment - we had a heavier version before but when we adjusted the spring set in it to create a more dynamic effect, it ended up looking bouncy and light-weight. Need some further adjustment to find the right balance.
    Too much to do, but too little time and too fewer hands.

  32. #32
    MSgt. Shooter Person
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    Default

    I can find bugs, and issues for you, as well as make a list of problems I found.

    I will not play-test the game but actually test the game. Every game should be tested, to reach its full potential. If you are interested please pm me

    I hope to hear form you, and keep up the fantastic work!

  33. #33
    MSgt. Shooter Person
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    I can find bugs, and issues for you, as well as make a list of problems I found.

    I will not play-test the game but actually test the game. Every game should be tested, to reach its full potential. If you are interested please pm me

    I hope to hear form you, and keep up the fantastic work!

  34. #34
    MSgt. Shooter Person
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    Default

    Awesome work...
    We are also a team trying to make simular type of game. On other planets

    Can you tell me about the technics behind this?
    Are you using Landscape, Terrain or meshes?
    How big is the map?
    Last edited by Hotshot; 05-25-2012 at 02:27 PM.


 

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