I found a few threads kind of similar to this but they didn't provide enough info for what I want to do. My project is first person and I want the start of it to be the pawn basically waking up in a bed (I'll just fade in from black for this), sitting up, turning to the edge of the bed, then standing up, all BEFORE the player can actually control the pawn, but once this cutscene is over the player can just start moving around, basically a seamless transition from the cutscene to gameplay.
Now, I tried animating a camera and having the last keyframe stop on the player start, but it doesn't seem possible to line up the last keyframe of the camera animation with the view of the player's pawn perfectly, so there's a noticeable jump once the player takes control of the pawn. Is there a method to make a camera's last frame line up for this or is there maybe a way to animate the pawn's camera itself once the level loads, and after the animation (basically a mini cutscene) is done, the player resumes control of the pawn from where it currently is?
I don't want a body or anything visible by the way.