Firing skeletal mesh
I'm trying to set up my gun to fire a skeletal mesh with soft body physics, how do I code this? I'm having a few problems...
I would like the projectile to drop slightly over a distance.
I tried changing the flight template to a skeletal mesh but that didn't work, anyone?
I'm talking about the same sort of thing you would do with a bow and arrow.
override your weapon startfire function to create an KAsset,make it spawn in the muzzleflash socket and add impulse?
sorry, how do I do that?
Originally Posted by alvarofer0021