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  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    208

    Question Interior Spaces and Pylons (256uu Min ceiling height?)

    Does anyone know why Pylons fail to generate navmesh if an interior space is less than 256 units tall? Does anyone know how to change it? I greatly appreciate any help!

    I've edited my path sizes in my Scout class hoping I could affect it. I changed the poly height on the pylon. It just doesn't seem to work when the ceiling height is less than 256 units.

    The error I get says the Pylon couldn't find the ground position. The info in the UDN documentation says to set the ground position but there's no info on how to do that.

  2. #2
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Posts
    179

    Default

    you should try to search that about on google ...........just sayin
    zen_shen

  3. #3
    MSgt. Shooter Person
    Join Date
    Feb 2012
    Location
    Barcelona
    Posts
    238
    Gamer IDs

    Gamertag: DulceangustiA

    Default

    I'm facing the same problem. Any idea about how to make path building work with a ceiling of less than 256 uu height?

  4. #4
    Iron Guard
    Join Date
    Jan 2009
    Posts
    742

    Default

    A while back there was an issue with NavMeshGen_StartingHeightOffset being incorrect in the scout which generated a similar error. You could try fiddling with that property.

  5. #5
    MSgt. Shooter Person
    Join Date
    Feb 2012
    Location
    Barcelona
    Posts
    238
    Gamer IDs

    Gamertag: DulceangustiA

    Default

    Thanks Jetfire, I solved it after reading this.


 

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