Hey,
I'm in the process of importing some vertex mesh models but the compiler is giving me an error i've never seen before. Maybe someone here has an idea about what the problem could be?
import code..
error...Code://the #exec line below is line 6, which is named in the error. #exec MESH IMPORT MESH=Berserker ANIVFILE=Models\Berserker_a.3d DATAFILE=Models\Berserker_d.3d
I have 17 new models (monsters) to import, I hope someone can come up with a solution! Maybe it's something I've done wrong in 3ds Max.Code:Log: Importing mesh [Berserker] Log: * Triangles 614 Log: * Vertices 321 Log: * AnimFrames 243 Log: * FrameSize 1287 Log: * AnimSeqs 0 Log: Importing triangles Log: Mesh Textures: 2 Log: Importing vertices Critical: TFace::TFace Critical: UEditorEngine::meshVertLODProcess Critical: UEditorEngine::meshVertImport Critical: UEditorEngine::SafeExec Critical: (MESH IMPORT MESH=Berserker ANIVFILE=Models\Berserker_a.3d DATAFILE=Models\Berserker_d.3d) Critical: FScriptCompiler::ProcessCompilerDirective Critical: Directive Critical: FScriptCompiler::CompileDeclaration Critical: FScriptCompiler::CompileStatement Critical: FirstPass Critical: TryCompile Critical: FScriptCompiler::CompileScript Critical: (Class NewMonsters.NewBerserker, Pass 0, Line 6) Critical: MakeScript Critical: MakeScript Critical: MakeScript Critical: MakeScript Critical: MakeScript Critical: MakeScript Critical: MakeScript Critical: MakeScript Critical: DoScripts Critical: UEditorEngine::MakeScripts Critical: UMakeCommandlet::Main Exit: Executing UObject::StaticShutdownAfterError Exit: Exiting.
Thank you.



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