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  1. #1
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    Default How to I download Texture/images from webserver at runtime?

    I want to be able to download some lightwieght textures/images while the game is running , can anyone help me on how to go about it ? I find a "class OnlineTitleFileDownloadBase extends MCPBase" what is it all about?

  2. #2
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    There is no way to just use image data, you would need to send UPK packages. I don't believe the GameCenter online system supports that sort of thing, so you'll probably need to do that via app updates.
    http://www.ericbla.de http://www.dungeondefenders.com http://en.wikipedia.org/wiki/Warm_Gun http://www.rekoil.com http://www.groundbranch.com

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  3. #3
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    I need so means of showing different images daily which will not be feasible with app updates ,so there is absolutely no other means of achieving this?

  4. #4
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    Quote Originally Posted by dunkspot View Post
    I need so means of showing different images daily which will not be feasible with app updates ,so there is absolutely no other means of achieving this?
    Buy a licensee or package all images!

  5. #5
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    Nothing stopping you from having the game communicate with a server somewhere to tell you -what- images to display, but you'll probably need to have the actual images themselves on hand in the game package before displaying them.
    http://www.ericbla.de http://www.dungeondefenders.com http://en.wikipedia.org/wiki/Warm_Gun http://www.rekoil.com http://www.groundbranch.com

    - Please don't send me private messages asking programming questions, those would be better asked on the Programming forum here. Thanks

  6. #6
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    I have never written DLLBinds , but after reading through I wonder if it will be possible to achieve this by writing som DLLBinds?
    Last edited by dunkspot; 10-22-2012 at 09:15 AM.

  7. #7
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    I have never written DLLBinds , but after reading through I wonder if it will be possible to achieve this by writing som DLLBinds?

  8. #8
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    I have not used DLLBind before to communicate with a custom server. I'm not even sure that works on IOS.

    But if you get able of downloading data from a server, then you can get the image data and create an ScriptedTexture on UDK and write the data you downloaded into that texture.

    That way you don't need to have the textures saved in a package.


 

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