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  1. #1
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Posts
    187

    Default Can't spawn a bot

    Hey. I'm trying to spawn a bot to test out some information given for my project, but it appears I cannot find anywhere on kismet how I can spawn a bot. For some assurance, I've put the world properties to UTGame. Can someone help me out?

    By the way, I have in my level various spawn points for those bots. How can I let bots spawn on a random location?
    Last edited by Anhrak; 05-18-2012 at 12:53 PM.
    Consider yourself as a problem in the world...

  2. #2
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Posts
    179

    Default

    1. i'm not quite sure that you can spawn bots in random areas
    2. if you want to spawn alot of bots you must have a lot of patience for setting them up
    and 3. have you tried youtube.....that's where i leant to spawn bots....
    4. i'll show you anyway how to do it
    5.good luck


    ------INSTRUCTIONS------

    open kismet.....if you dont know where to open it....its the button next to open the content browser
    .....now if you want to spawn the bot straight when the level loads then right click anywhere on kismet and go to event-level loaded

    .....now right click again and go to action-actor-actor factory
    .....now link spawn on actor factory to level loaded
    .....then if on the editor open your content browser and go to actor properties and search in path.....then click on pathnode dynamic then dragg it to your map
    .....keep it selected the go back to kismet and on the actor factory you'll see a pink node on it...on top it says spawn point right click and select new object variable using pathnode....then go to actor factory properties and select the blue arrow then scroll down to utactorfactoryai select that
    .......check force deathmatch check use compartment then on controller class select utbot then pawn class select utpawn....
    .......check give default inventory....then press the green plus next to inventory list and select link gun.....
    ........now if you want deathmatch only just build paths and try it but if you want team deathmatch or ctf under inventory you'll see a number which says 255 change that to 1
    ........1 is the enemy team 0 is your team.that' s it build paths and your done
    zen_shen

  3. #3
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Posts
    187

    Default

    'click on the factory and select UTactorfactoryAI', and THAT's what my trouble is. No matter how many times I click it, it still says 'none'. in other words, I can't select it!

    See my problem now?
    Consider yourself as a problem in the world...

  4. #4
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Posts
    187

    Default

    Ok I've copied a sequence on my older version and put it there. Yet, now I'm having trouble with something else:

    As soon a bot is supposed to spawn, i get an error from 'Kistmet warning: Obj PathNode_0 has no hand!'. What is the cause of this?

    P.s., some other question I have related to the bots; how can I let the player gain 50 points (just math (add) -> Int, add 50 points) as soon the bot dies?
    Consider yourself as a problem in the world...


 

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