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  1. #1
    Iron Guard
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    Sep 2008
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    Gamertag: Marscaleb PSN ID: Marscaleb

    Default Landed on an enemy

    I've noticed that the "landed" event is called when I land on another pawn.

    This is screwing up some code I set up where certain attacks cause the player to lose control until they land again.

    What can I check for to clear up if my pawn landed on actual ground?
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  2. #2

    Default

    The "Base" property tells you what an actor is based on. It should already be set when Landed() is called, so make sure you're not standing on another Pawn.
    Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives

    <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
    <TNSe> nono
    <TNSe> its always funny to find code a week later you dont even remember writing
    <Pfhoenix> what's worse is when you have a Star Wars moment
    <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
    Note that your questions via PMs will be ignored if they actually belong in the forum.


 

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