Capture the Leader is my favourite game mode, having played 680+ games in it. I loved Submission and Guardian in Gears 2 and I have twice as many games in CTL than in other game mode. However, there are a few things about it that irk me and I was wondering if anyone else felt the same/had other issues.
1. Offensive bots
Bots seem determined to capture the enemy leader but seem to have little/no interest in their own leader. I have often been ganged up on by three bots, one capturing me and the other two guarding him better than any human can. However, when I am leader and being pushed by players or am downed, bots have no interest in protecting me. Also, when I down a leader, bots have the amazing ability to instantly pick-up the leader and not allow me to pick up my down and prevent me from being able to have the opportunity to capture the leader. I think Epic need to re-prioritize the bots so that they defend their own leader and allow players to be able to capture the leader.
2. Spawning while leader is being captured
When playing with a friend or just guarding the leader, we get pushed, I die and leader gets captured. No big deal. However, when I have to wait 13 second to re-spawn and am left me with 17 seconds to cross the map and free my leader, I most often lose that round. Crossing a map is difficult enough, but on the likes of Azura or Sandbar it is near impossible. I would like a (once per round) instant spawn when the leader is captured and when the leader is captured, you spwan in the spawn zone closest to the leaders location.
3. Being able to tell how long the leader has to be held for
When the "leader capture time has decreaed" message appears, I take little notice as it decreased a second or two in a few minutes. However, I soon forget how long the round has lasted and my leader is picked up and the round is over. If I had know this, I would have guarded the leader closer. I propose that a timer is in the top right corner that shows how long the leader must be held. This would be useful from both offensive and defensive points of view.
4. Freed leader is helpless
As leader, when I play against a team and am captured, usually two or three of them stand near my captor. When I am freed by a smoke, I am helpless as one stands over me with a Gnasher as I get to my feet. Needless to say, I am captured again and my team has one less smoke to free me with. I would be grateful if the leader has a feature similar to spawn protect when they are freed but they are unable to use their weapon while invulnerable, convincing them to flee.