Results 1 to 5 of 5
  1. #1
    MSgt. Shooter Person
    Join Date
    Jul 2008
    Posts
    88

    Default Sequence Not Found

    Hello again. I am having a small issue to get a custom animation working correctly. I have used the linkskelanim method to get everything to work. I've tested it with stock animations, and so I know it is the UKX file, but here is the problem. Each time I call the script, it gives me this in the log file.

    *keep in mind that this anim sequence DOES exist*

    Code:
    Log: PlayAnim: Sequence 'Reload' not found for mesh 'SkaarjUT2004'
    Anyone have any ideas?

  2. #2
    Redeemer
    Join Date
    Jan 2004
    Location
    The great Pacific Northwest
    Posts
    1,426

    Default

    Have you been able to verify that other sequences from the same animation set can be played? (proving that the call to LinkSkelAnim actually worked) Are there any other error messages in the log file indicating that an art asset could not be found?
    "What do you mean it doesn't exist clientside?"
    YARM: where player's Lean, Prone, Mantle, Dash, Crouch Jump, 'Parkour' and slide around all with generic realistic weapons!
    My Generic Mods for UT2K4:
    Yet Another Real-life Mod: Realistic weapons, unoriginal gameplay, w/ cheap CODMW knockoff mutator
    TD Vehicles: HUMV, MI4Hound, Motorcycle, IFAV Jeep, UH-60, MH-53 & AH-6 Helicopters, Abrams Tank

  3. #3
    MSgt. Shooter Person
    Join Date
    Jul 2008
    Posts
    88

    Default

    Yep Yep. I appended it with the stock anims in a stock UKX file, then I duplicated said UKX, and got rid of ALL of the sequences except the one I'm trying to use. I set the playAnim to the new animation to use, changed the UKX file in the code to match the one I am attempting to use, and compiled it. AGAIN, same error :/.

    Thanks for the reply by the way!

  4. #4
    Redeemer
    Join Date
    Jan 2004
    Location
    The great Pacific Northwest
    Posts
    1,426

    Default

    hmm, this sound pretty strange. If you send me a PM with a link to the anim file I can try it out on my computer and see if I can find what is causign the issue (I'd then post anything I found back here to keep thread useful )
    "What do you mean it doesn't exist clientside?"
    YARM: where player's Lean, Prone, Mantle, Dash, Crouch Jump, 'Parkour' and slide around all with generic realistic weapons!
    My Generic Mods for UT2K4:
    Yet Another Real-life Mod: Realistic weapons, unoriginal gameplay, w/ cheap CODMW knockoff mutator
    TD Vehicles: HUMV, MI4Hound, Motorcycle, IFAV Jeep, UH-60, MH-53 & AH-6 Helicopters, Abrams Tank

  5. #5
    MSgt. Shooter Person
    Join Date
    Jul 2008
    Posts
    88

    Default

    Thank you meowcat. I was actually able to get the darn thing to work, using this code snippet:

    Code:
    simulated function AssignInitialPose()
    {
       super.AssignInitialPose();
    	LinkSkelAnim(MeshAnimation 'reloading', mesh 'SkaarjUT2004' );
    
    }
    Unfortunately I was unable to reply to you in a timely manner, as my wifi isn't working right at home. Defects aside, Thank you so much for your insight!


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.