So, I have a walkcycle, and I have two firing animations (one for each hand/arm) .
When the player fires his weapons, I'd like to play the firing animations without overriding the walkcycle.

But I am not sure what nodes to use, and how I would play them in unrealscript (I have my own firing scripts, so where is not the problem).
I tried using a regular AnimBlend node, but it seems to be either one or the other. I also tried using additive blending, but it added up the position and rotation of all the bones, on-top of eachother. I basically want to multiply/merge them, rather than add to them.

I suppose questions to this have probably been asked a lot, but I was unable to find anything.