Results 1 to 6 of 6
  1. #1

    Default How to add poster/ paintings/ pictures to UDK

    I'm trying to figure out how to add a custom poster to my UDK level as a decal, but I have no idea how. Any help would be appreciated.

  2. #2
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Location
    Gerrrrrmany
    Posts
    162

    Default

    Easy stuff...import your texture, open its properties and change the AdressXY from "wrap" to "clamp" (prevents tiling). Create a material with the texture and plug that material to your decal...done.

  3. #3

    Default

    Quote Originally Posted by SethNemo View Post
    Easy stuff...import your texture, open its properties and change the AdressXY from "wrap" to "clamp" (prevents tiling). Create a material with the texture and plug that material to your decal...done.
    Does it need to be a certain format (.jpg .png .bmp)? Also, where can I find the AdressXY? What size would you recommend for the poster? Sorry, I know I'm making this harder than it should be.

  4. #4
    Palace Guard
    Join Date
    Aug 2008
    Location
    Location,Location
    Posts
    3,762

    Default

    Formats can be in .PNG .BMP .TGA avoid jpeg's/jpg's they don't work with UDK. Teture must be in powers of 2 such as : 2,8,16,32,64,128,256,512,1024,2048

    so your poster can be 512x1024 etc. Once imported right click on the texture and go to its properties and you will find AdressXY.

  5. #5
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Location
    Eynsford, Kent
    Posts
    134

    Default

    I always find PNG's are the nicest to use.
    Make Something Unreal Live 2012 Winner
    Environmental Artist @CommandoKiwi

  6. #6

    Default

    Thanks so much, guys1


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.