Hey, i'm currently working on a large level with many rooms inside a mansion. It takes about 20mis to build lighting fully, but every time I do this I find find I want to change part of the lighting again, then have to wait a further 20 minuets or so before I can see the new results.
My question is, is it possible to tell UDK to build lighting for only the area I want to preview, and maybe render the rest of the level as black or unlit? So far the only thing I can find about doing this is to make my LM importance volume only surround that area, but this seems to make next to no difference in render time or outcome...
Thanks, Ricky



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Didn't see that there


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