I create a model in maya and add material.
When I export it with "axmain" into udk. It's not smooth.
But with "axmesh" It's smooth.
Why ?
ps:I have only diffuse texture
I create a model in maya and add material.
When I export it with "axmain" into udk. It's not smooth.
But with "axmesh" It's smooth.
Why ?
ps:I have only diffuse texture
Last edited by sungoco; 05-16-2012 at 10:19 PM.
Select all the normals (you want to smooth), and go to [Polygons Shelf] > Normals > Soften Edge/Harden Edge.
Maya specific. There is a similar function called "smoothing groups" in max (which basically does the same thing with pre-defined groups of verts/edges).
When you import into UDK, make sure "use explicit normals" is turned on. I'm not 100 percent sure if that option pops up when using actorX though as its been over a year since I've used that.
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I found where the problem is.
turn off "bake smooth groups" with "axoptions".
as far as I know there is no need to use the actorX plugin any more......
Even though there isn't, my workflow is still faster with ActorX than FBX, there is still no way to properly separate animations so it becomes cumbersome.
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