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  1. #1

    Default RootMotion, rolling, wallJumping/WallRunning, herdling, sliding, WallGrabbing, etc.

    Rootmotion, Rolling, WallJumping/Running, Herdling, Sliding, WallGrabbing/Swinging/Climing, Volumes, Physics, etc.

    I have been working on a series off actions within Uscript and have decide to create a series of tutorials for each. I am self taught when it comes to scripting and over the last couple months I have been learning Unrealscript. In the Unreal community forums alot of people ask about rootmotion, wallrunning, grabing and etc. As did I when I first started. My tutorials will cover how I found such solutions to preforming these actions.

    As of right now only my RootMotion/Rolling and WallJumping/WallRunning have been written, but I will be updating the rest thourgh this week.

    I do have examples of each Action for viewing on my tutorial pages.

    In these turorials I will go over such things as:

    onanimend, onanimplay, rootmotion, traces, customanimsequences, anim notifies, blendlist etc.

    Location:

    http://www.phillipguerrero.com/UDK_Tutorials.html

    Regards

  2. #2
    Redeemer
    Join Date
    Jul 2011
    Location
    London, UK
    Posts
    1,749

    Default

    Thanks for posting this tutorial i already done a climbing thing before, but haven't played with rootmotion this will be really useful not only for climbing but many other things that i have in mind thanks for tutorial you are the best mate

  3. #3
    Palace Guard
    Join Date
    Jan 2010
    Location
    Germany
    Posts
    3,940

    Default

    Awesome stuff.
    Our Loop, which art in source code, hallowed be thy keyword.
    Thy condition come, thy instruction be done, in RAM as it is in cache.
    Increment us this day our daily counter,
    and forgive us our typos, as we also have forgiven our compilers.
    And lead us not to the nullpointer but deliver us from bugs.
    For thine is the API, the GUI, and the CLI while(true).
    Semicolon;
    Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.

  4. #4
    MSgt. Shooter Person
    Join Date
    Mar 2011
    Location
    Brisbane Australia
    Posts
    274

    Default

    Some excellent stuff there! I am particularly interested in the Volumes tutorial when you get up to it


  5. #5
    MSgt. Shooter Person
    Join Date
    Feb 2012
    Posts
    265

    Default

    Wonderful!

  6. #6
    MSgt. Shooter Person
    Join Date
    Mar 2012
    Posts
    57

    Default

    Those are awesome!!! Waiting for more.

  7. #7
    MSgt. Shooter Person
    Join Date
    Nov 2011
    Posts
    122

    Default

    Great work !!!!

  8. #8
    MSgt. Shooter Person
    Join Date
    Nov 2011
    Posts
    122

    Default

    Hi,
    Did you stop making the other tutorials?

  9. #9
    Skaarj
    Join Date
    Jun 2012
    Location
    Murcia-España
    Posts
    6
    Gamer IDs

    PSN ID: gabrielssj4

    Default

    hELLO BennyG great work, sorry, i have a problem in rootmotion, part third, the source: (DoubleClickMove = PlayerInput.CheckForDoubleClickMove( DeltaTime/WorldInfo.TimeDilation ) , Which is his destination, And the whole code of the part three, I put it inside state PlayerWalking, Is it correct? If it is not like that, where I place it
    I have everything like your, but the animation is not reproduced, only it reproduces her from command
    You have a few very good animations, me gustaria come to this level of animation

  10. #10
    Skaarj
    Join Date
    Oct 2011
    Location
    Georgia,Tbilisi
    Posts
    15

    Default

    Nice !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  11. #11
    Skaarj
    Join Date
    Mar 2012
    Location
    Germany
    Posts
    18

    Default

    I just did the Rootmotion, Rolling Tutorial
    Really Cool Stuff!

    Thanks!

  12. #12
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    Germany
    Posts
    68

    Default

    Thanks!!! Awesome stuff


 

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