I used to really enjoy trapping people in the pressure chamber, then watching them run about like crazy before exploding in a shower of gibs. My question was that, since this effect was only used in UT99 (even though the pressure map was also in UT2004), how would I go about adding this effect to my own map in UDK, using Kismet?
What do I need to do to implement that effect? I've dabbled with tools that do a similar, almost identical thing in 3DS Max, but I dont think it would register as changes in an animation in UDK. I also need it to be able to affect ANY of my characters. If they have to be set up first in a certain way, just let me know.
How difficult do you think it would be to achieve this? If you could give me some good pointers or advice to help me through this, I'd be really grateful!