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  1. #1
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Posts
    31

    Question How make person to lean in the animtree editor?

    I want to make animtree that when vehicle start moves forward it leans forward and when stop moving it leans back (also want it leans back, lest and right). Thus I have made leaning forward animation and used blendbydirectional, but now don't know how to make lean back when vehicle stops. I have tried UDKanimblendbyhoverboardtilt, but don't know how to handle this node. Is there any idea. Share guy. I will be thankfull

  2. #2
    Iron Guard
    Join Date
    Jan 2009
    Posts
    743

    Default

    Blend by velocity or blend by idle?

  3. #3
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Posts
    31

    Default

    There is little issue. The problem is this vehicle is flying dish. It has light that need to turn around the ship. So as the ship moving forward it must lean forward an stay in this position till stop moving in this direction. But light need to turn around constantly. I did animation in 3d max, but I can't use blend by idle, cause to make light move without stoping I need loop the animation in the node, but in this case the lean animation of the ship looping also. Maybe there is some node that allow animation play all time, whitout any blending. In this case I can make turning light and leaning animation separate and blend by directional

  4. #4
    Iron Guard
    Join Date
    Jan 2009
    Posts
    743

    Default

    Assuming you couldnt just have the light as a panner in the material for simplicities sake, perhaps one of the rotational skelcontrols on the ship's hull bone to spin it?

  5. #5
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Posts
    31

    Default

    One more question. After setting all animation, how can I assign it to skeletal mesh? Cuz just adding it in the properities didn't make sense. Maybe there some scripting action is needed, isn't it?


 

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