I can create blend shape in maya for mesh with no bone.
But why UDK does not support morph for staticmesh?
What should I do if I want a staticmesh with morph like skeletal mesh?
I can create blend shape in maya for mesh with no bone.
But why UDK does not support morph for staticmesh?
What should I do if I want a staticmesh with morph like skeletal mesh?
Last edited by sungoco; 05-16-2012 at 10:19 PM.
Import it as a skeletal mesh?
Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid
UDK is a real time engine, not a movie renderer like maya.
My Portfolio: http://jessieg3d.com
Library Environment Thread: http://forums.epicgames.com/threads/886604-Environment-WIP-Old-Library
Cust its a STATIC Mesh
My Models...Obviously not the best
Because that's not how it works.
Skeletal Meshes are for things that deform and animate. Static meshes are for things that don't change shape.
Bookmarks