Framerate capped @ 90 fps in networked games
Is there a way to remove the 90 fps cap in UDK in networked games?
In UT3 you're able to do this by selecting LAN as network type. I've been trying to find out what exactly this setting does, but it doesn't seem to do anything to the inis that reflect this option.
This is absolutely crucial for people who are using 120Hz screens.
The setting is somewhere in the .ini files, maybe UDKEngine.ini or UDKGame.ini
There should be a MaxFPS setting, and then I think there's also SmoothFPS or something which should be changed to false.
Those settings are only part of the puzzle. They increase the framerate when playing locally, but online there's still a cap of 90 FPS. In other games using Unreal Engine, you could increase the framerate online by increasing the bandwidth settings. In UT3 you did this by changing network type to LAN, and in ut2004 by increasing netspeed to 10001. I haven't been able to find any setting that affects the online framerate cap in UDK.
Last edited by Kenchu; 06-12-2012 at 08:20 PM.
Wow, actually, if you set bSmoothFrameRate to TRUE and then MaxSmoothedFrameRate to 120 in UDKEngine.ini, you can get 120 fps. o.O
Yeah, it's a weird thing, been like this since UT3, set it to true and put min fps to 0 and max to 999 and you'll get whatever fps your PC can do.
Originally Posted by Kenchu