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  1. #1
    MSgt. Shooter Person
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    Default Framerate capped @ 90 fps in networked games

    Is there a way to remove the 90 fps cap in UDK in networked games?

    In UT3 you're able to do this by selecting LAN as network type. I've been trying to find out what exactly this setting does, but it doesn't seem to do anything to the inis that reflect this option.

  2. #2
    MSgt. Shooter Person
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    Default

    Bump.

    This is absolutely crucial for people who are using 120Hz screens.

  3. #3
    Palace Guard
    Join Date
    Mar 2008
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    3,562

    Default

    The setting is somewhere in the .ini files, maybe UDKEngine.ini or UDKGame.ini


    There should be a MaxFPS setting, and then I think there's also SmoothFPS or something which should be changed to false.

  4. #4
    MSgt. Shooter Person
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    Default

    Those settings are only part of the puzzle. They increase the framerate when playing locally, but online there's still a cap of 90 FPS. In other games using Unreal Engine, you could increase the framerate online by increasing the bandwidth settings. In UT3 you did this by changing network type to LAN, and in ut2004 by increasing netspeed to 10001. I haven't been able to find any setting that affects the online framerate cap in UDK.
    Last edited by Kenchu; 06-12-2012 at 07:20 PM.

  5. #5
    MSgt. Shooter Person
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    Wow, actually, if you set bSmoothFrameRate to TRUE and then MaxSmoothedFrameRate to 120 in UDKEngine.ini, you can get 120 fps. o.O

    Yay!

  6. #6
    Boomshot
    Join Date
    Dec 2007
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    UK
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    Default

    Quote Originally Posted by Kenchu View Post
    Wow, actually, if you set bSmoothFrameRate to TRUE and then MaxSmoothedFrameRate to 120 in UDKEngine.ini, you can get 120 fps. o.O

    Yay!
    Yeah, it's a weird thing, been like this since UT3, set it to true and put min fps to 0 and max to 999 and you'll get whatever fps your PC can do.


 

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