Putting these two lines of code in defaultproperties:
Code:
DestroyOnPenetrationThreshold=50.0
DestroyOnPenetrationDuration=1.0
seems to fix the vehicle being destroyed when spawned. The game still crashes when I try to enter a vehicle though. This is the log:
Code:
Log: >>>>>>>>>>>>>> Initial startup: 7.71s <<<<<<<<<<<<<<<
Log: === Critical error: ===
Fatal error!
Address = 0x17bea82 (filename not found) [in C:\UDK\UDK-2012-03\Binaries\Win32\UDK.exe]
Address = 0x178650e (filename not found) [in C:\UDK\UDK-2012-03\Binaries\Win32\UDK.exe]
Address = 0xa7debc (filename not found) [in C:\UDK\UDK-2012-03\Binaries\Win32\UDK.exe]
Address = 0xa8e7f7 (filename not found) [in C:\UDK\UDK-2012-03\Binaries\Win32\UDK.exe]
Address = 0x3d7611 (filename not found) [in C:\UDK\UDK-2012-03\Binaries\Win32\UDK.exe]
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UXAudio2Device::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Log: appRequestExit(1)
The program '[4208] UDK' has exited with code 0 (0x0).
Is there any way to get a stack trace of where the code crashed? Or is this happening somewhere in the engine where we don't have access?
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