I want to use uncompressed texture, so I set its compressionsettings to TC_SimpleLightmapModification as the tips of this forum. It works on PC, but crashed on device.
The error message as below:
UE3SYS:CRASH:
/UnrealEngine3/Builds/BUILD-06/depot/UnrealEngine3/Development/Src/../../Development/Src/Engine/Src/Texture2D.cpp(2533):
Assertion failed: EffectiveSize == (UINT)MipMap.Data.GetBuldDataSize()
Texture 'UI2.T_Achievement0001',mip 0, has a BulkDataSize[16777216] that doesn't match calculated size[2097152].
Texture size 2048X2048, format 7
Can we use uncompressed texture on mobile platform?



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