I want to use uncompressed texture, so I set its compressionsettings to TC_SimpleLightmapModification as the tips of this forum. It works on PC, but crashed on device.
The error message as below:
Assertion failed: EffectiveSize == (UINT)MipMap.Data.GetBuldDataSize()
Texture 'UI2.T_Achievement0001',mip 0, has a BulkDataSize that doesn't match calculated size.
Texture size 2048X2048, format 7
Can we use uncompressed texture on mobile platform?