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  1. #1
    MSgt. Shooter Person
    Join Date
    Jul 2011
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    91

    Question Crash on device when set TC_SimpleLightmapModification!

    I want to use uncompressed texture, so I set its compressionsettings to TC_SimpleLightmapModification as the tips of this forum. It works on PC, but crashed on device.
    The error message as below:
    UE3SYS:CRASH:
    /UnrealEngine3/Builds/BUILD-06/depot/UnrealEngine3/Development/Src/../../Development/Src/Engine/Src/Texture2D.cpp(2533):
    Assertion failed: EffectiveSize == (UINT)MipMap.Data.GetBuldDataSize()
    Texture 'UI2.T_Achievement0001',mip 0, has a BulkDataSize[16777216] that doesn't match calculated size[2097152].
    Texture size 2048X2048, format 7

    Can we use uncompressed texture on mobile platform?

  2. #2
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Location
    Eynsford, Kent
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    134

    Default

    You cant.

    Just make the texture bigger to start off with. If it's currently 1024x1024 make it 2048x2048 etc.
    Make Something Unreal Live 2012 Winner
    Environmental Artist @CommandoKiwi

  3. #3
    Palace Guard

    Join Date
    Jun 2007
    Location
    Christchurch
    Posts
    3,515

    Default

    Actually, you can.

    But you don't use that mode, you use TC_VectorDisplacementmap (assuming you are on UDK March 2012).

  4. #4
    MSgt. Shooter Person
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    Jan 2012
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    Default

    Ignore my previous, it was what i thought to be right until shown otherwise.
    Make Something Unreal Live 2012 Winner
    Environmental Artist @CommandoKiwi

  5. #5

    Default

    Quote Originally Posted by Solid Snake View Post
    Actually, you can.

    But you don't use that mode, you use TC_VectorDisplacementmap (assuming you are on UDK March 2012).



    thanks a lot!!! had this issue and after setting the above value i was able to get rid of the error....thanks

  6. #6
    MSgt. Shooter Person
    Join Date
    Jul 2010
    Posts
    196

    Default

    Quote Originally Posted by Solid Snake View Post
    Actually, you can.

    But you don't use that mode, you use TC_VectorDisplacementmap (assuming you are on UDK March 2012).
    Hm.. TC_SimpleLightmapModification works on my iPhone 4. I do however got some other problems that may or may not be related. Will post a thread about it soon.

    Does it exist a list of what all those TC options do? Couldn't find any in the documentation.

    Also, TC_VectorDisplacementmap doesn't exist in the list when I import texture (May 2012)
    Last edited by TheBuilder; 08-22-2012 at 01:31 PM.


 

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