Hi all.
OK so I have a game which I am running via front end, the default map is the persistent level.
The game runs fine up to the level stream, then it crashes.
Here is the loganyone have any ideas?Code:Log: Log file open, 05/10/12 12:57:12 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 9505 Init: Epic Internal: 0 Init: Compiled (32-bit): Feb 24 2012 11:59:46 Init: Changelist: 1174198 Init: Command line: TheBeach.udk -novsync -seekfreeloading -Exec=UnrealFrontend_TmpExec.txt Init: Base directory: C:\UDK\UDK-2012-02\Binaries\Win32\ [0000.24] Init: Computer: RICHARD-DESKTOP [0000.24] Init: User: Stephen [0000.24] Init: CPU Page size=4096, Processors=4 [0000.24] Init: High frequency timer resolution =14.318180 MHz [0000.24] Init: Memory total: Physical=3.2GB (3GB approx) Pagefile=6.7GB Virtual=2.0GB [0000.24] Log: Steam Client API initialized 0 [0000.27] Init: WinSock: I am Richard-Desktop (192.168.0.3:0) [0000.27] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.27] Init: Object subsystem initialized [0000.40] Init: OS stats: [0000.40] Init: Windows Vista Service Pack 2 [0000.40] Init: RemoteDesktop=0 [0000.40] Init: Memory stats: [0000.40] Init: Physical: 3325MB [0000.40] Init: Virtual: 2047MB [0000.40] Init: PageFile: 6851MB [0000.40] Init: CPU stats: [0000.40] Init: MeasuredPerformanceTime: 191.519 (stored result) [0000.40] Init: Hyperthreaded: 0 [0000.40] Init: NumProcessorsPerCPU: 1 [0000.40] Init: NumLogicalProcessors: 4 [0000.40] Init: NumPhysicalProcessors: 4 [0000.40] Init: MaxSpeed: 2394 [0000.40] Init: CurrentSpeed: 2394 [0000.40] Init: CoresPerProcessor: 4 [0000.40] Init: IsOnBattery: 0 [0000.40] Init: BatteryLevel: -1 [0000.40] Init: Manufacturer: Intel [0000.40] Init: CPUName: Unknown INTEL CPU [0000.40] Init: L1CacheSize: 32 [0000.40] Init: L2CacheSize: -1 [0000.40] Init: Architecture: x86 [0000.40] Init: GPU stats: [0000.40] Init: VendorID: 00001002 [0000.40] Init: DeviceID: 00009588 [0000.40] Init: DriverVersion: 8.17.10.1107 [0000.40] Init: DeviceName: ATI Radeon HD 2600 XT [0000.40] Init: DriverName: aticfx32.dll [0000.40] Init: PixelShaderVersion: 3 [0000.40] Init: VertexShaderVersion: 3 [0000.40] Init: VRAMQuantity: 256 [0000.40] Init: DedicatedVRAM: 250 [0000.40] Init: AdapterCount: 1 [0000.40] Init: SupportsHardwareTnL: 1 [0000.40] Init: Machine detected compatibility level: Composite: 2. CPU: 5. GPU: 2. [0000.40] Init: Previous detected compatibility level: Composite: 2. CPU: 5. GPU: 2. [0000.43] Log: Shader platform (RHI): PC-D3D-SM3 [0000.46] Log: PhysX GPU Support: DISABLED [0000.47] Init: Initializing FaceFX... [0000.47] Init: FaceFX 1.7.4 initialized. [0000.48] Init: XAudio2 using 'Speakers (Creative SB X-Fi)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0003.94] Init: Finished loading startup packages in 3.27 seconds [0003.96] Log: 69506 objects as part of root set at end of initial load. [0003.96] Log: 0 out of 0 bytes used by permanent object pool. [0003.96] Log: Initializing Engine... [0003.96] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' [0004.04] Init: UEngine initialized [0004.06] Init: XAudio2Device initialized. [0004.33] Init: Client initialized [0009.69] Log: Steam Client API is unavailable [0009.75] Log: LoadMap: TheBeach.udk?Name=Player?Team=255 [0016.02] Log: Game class is 'SimpleGame' [0016.07] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True! [0016.07] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used! [0016.07] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True! [0016.07] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used! [0016.07] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True! [0016.07] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used! [0016.07] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True! [0016.07] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used! [0016.07] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True! [0016.07] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used! [0016.07] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True! [0016.07] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used! [0016.07] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True! [0016.07] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used! [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True! [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used! [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True! [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used! [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True! [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used! [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True! [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used! [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True! [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used! [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True! [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used! [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True! [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used! [0016.09] Log: Primary PhysX scene will be in software. [0016.09] Log: Creating Primary PhysX Scene. [0016.09] Log: Bringing World TheBeach.TheWorld up for play (0) at 2012.05.10-12.57.28 [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True! [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used! [0016.09] Warning: Warning, Material myMaterials.Sand.Sand_FootstepsMAT missing bUsedWithSkeletalMesh=True! [0016.09] Log: Decal (Material myMaterials.Sand.Sand_FootstepsMAT) had a material with invalid usage (bUsedWithSkeletalMesh==0), DefaultDecalMaterial was used! [0016.10] Log: Bringing up level for play took: 0.061689 [0016.10] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0016.10] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0016.10] Error: Can't start an online game that hasn't been created [0016.10] Log: ########### Finished loading level: 6.353192 seconds [0016.10] Init: Game engine initialized [0016.10] Log: Initializing Engine Completed [0016.10] ExecWarning: Can't find file '..\..\Binaries\UnrealFrontend_TmpExec.txt' [0021.83] Log: >>>>>>>>>>>>>> Initial startup: 21.83s <<<<<<<<<<<<<<< [0082.70] Log: ActivateLevel BusShelter_CFerguson 1 0 0 [0093.61] Log: Activated BusShelter_CFerguson 1 1 0 [0094.17] Critical: appError called: Cast of NULL to Terrain failed [0094.17] Critical: Windows GetLastError: The operation completed successfully. (0) [0104.41] Critical: appError called: Rendering thread exception: Cast of NULL to Terrain failed Address = 0x75f0fc56 (filename not found) [in C:\Windows\system32\KERNEL32.dll] Address = 0x492f61 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win32\UDK.exe] Address = 0x2f11f0 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win32\UDK.exe] Address = 0x4013be (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win32\UDK.exe] [0104.41] Critical: Windows GetLastError: The operation completed successfully. (0) [0104.48] Log: === Critical error: === Rendering thread exception: Cast of NULL to Terrain failed Address = 0x75f0fc56 (filename not found) [in C:\Windows\system32\KERNEL32.dll] Address = 0x492f61 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win32\UDK.exe] Address = 0x2f11f0 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win32\UDK.exe] Address = 0x4013be (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win32\UDK.exe]
P.S. I do not know what the warning about the decal is about. The decal is displayed on a terrain/landscape ad hence is not a skeletalmesh?



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