Results 1 to 13 of 13
  1. #1

    Default Accountant Looking to get involved in an MMORPG

    Hey UDK Community,

    Im a qualified public Accountant in Australia, I am an avid and longstanding fan and player of the MMORPG genre (dating back to the T2A ultima online days), I enjoy Beta testing the new MMORPGS. That being said I would like to offer my skillset to work, casually, for free on a fantasy MMORPG. I see my reward as being able to get an understanding of the industry and the enjoyment of pursuing a hobby that

    My skills could assist in things like:

    Basic Financial and Management Accounting skills:

    - Dealing with investors, marketers, setting up a kickstarter program;

    - Advising how to allocate funds, calculating budgets or various business ratios, for example - calculating how many subscriptions or show acquisitions are needed per month to break even;

    - Calculating the possibility for f2p options and estimating how the revenue stream will be brought in.

    In game skills:

    - Calculating in game skill, damage, possibility tables, for example crafting success rates

    - Assisting with determining what prices vendor items are in game.

    - Assisting to determining how hard skills are raised.

    I understand there are more things that require consideration but any comments of the community would be greatly appreciated.

    Thanks.
    DubZio
    Chris

  2. #2
    Veteran
    Join Date
    Sep 2006
    Location
    Newcastle, UK
    Posts
    6,942
    Gamer IDs

    Gamertag: ambershee

    Default

    You're in the wrong place. You can't make MMORPGs using UDK (it's also extremely unlikely an indie effort will ever get an MMO to the point where they'll need an accountant anyway).
    - Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -

  3. #3
    Redeemer
    Join Date
    Nov 2009
    Location
    Help-me!
    Posts
    1,248

    Default

    While not a MMORPG we are doing an MMO if you are interested: http://forums.epicgames.com/threads/...Gate-Project-M

    Please notice that thread is kinda old and the game have changed over time.
    Lead Programmer
    It's the Only NEET Thing to Do

    Programming for non-fiction.
    I'm the function of my code. Conditions are my body and calls are my blood. I have input over a thousand lines. Unknown of bugs, nor known to work. Have withstand coffee to create many programs. Yet, those hands will never code anything again. So, as I pray, Unlimited Code Works.

  4. #4
    MSgt. Shooter Person
    Join Date
    Mar 2012
    Location
    USA, IL
    Posts
    35

    Default

    MMORPGS can be made with UDK, check out their website, a while back I received a newsletter about some development company in China creating a MMORPG with UDK, google around if your looking for more information.

  5. #5
    Iron Guard
    Join Date
    Apr 2011
    Location
    Montreal, QC Canada
    Posts
    673

    Default

    A dev company in china is trying to make an mmorpg with UDK perhaps.. Call us when it's actually released. I suppose as an accountant my standard advice would be the same with all other poeple looking to get involve with an indie team. Why on earth don't you get involved with a team that would actually have a chance in hell at getting a product out the door and not try to take on the financial planning of the single most complicated and volatile type of game out there?
    Last edited by ironbelly; 05-10-2012 at 11:04 PM.
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  6. #6
    Redeemer
    Join Date
    Apr 2010
    Location
    Middle East - Kingdom of Bahrain
    Posts
    1,261

    Default

    That company you guys are talking about uses full UE3.
    Hamad Al-Hasan
    Gameplay Programmer / Technical Artist
    Portfolio: http://www.alhasanstudio.com/

    Personal Project: zBioBlow !


    UDK Version: Feb-2013
    OS: Windows 7 Ultimate 64-bit - Service Pack 1
    Intel Core i7 960 3.2 GHz 8MB L3 Cache LGA 1366 130W Quad Core CPU
    12 GB DDR3 Mushkin PC3-12800 998959 (6 x 2048MB) 6-9-7-24 1.65V Blackline
    ASUS Sabertooth X58 LGA 1366 Intel X58 SATA 6Gb/s USB 3.0 ATX Intel Motherboard
    EVGA GTX 580 1.5 GB GDDR5 - Driver Version: 296.10

  7. #7
    Veteran
    Join Date
    Sep 2006
    Location
    Newcastle, UK
    Posts
    6,942
    Gamer IDs

    Gamertag: ambershee

    Default

    Any Unreal MMOGs will use a full license and a whole bucketload of additional tech, whether internal or middleware. You cannot make reasonably an MMOG using UDK.

    Quote Originally Posted by ironbelly View Post
    try to take on the financial planning of the single most complicated and volatile type of game out there?
    Let's face it, even a company with the real muscle to do so can't seem to get it right at the moment; there are only very few long running MMOGs (WoW, EVE, Guild Wars), and their profitability is still questionable. Even massive efforts like the recent Star Wars MMOG are failing to get traction.
    - Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -

  8. #8
    Redeemer
    Join Date
    Nov 2009
    Location
    Help-me!
    Posts
    1,248

    Default

    You guys are only considering open world mmos.

    There are room based too like Vindictus. I see no problems for UDK to do something like it.
    Also, many "open world" mmos have channels, which are just rooms discretely on your face.

    TERA would also be doable in UDK, each map have like 8-10 channels and you can see the seam between maps (other characters start to disappear and then reconnect on the other side)

    Then you also have like Ragnarok Online, which each map is a separate server.
    Lead Programmer
    It's the Only NEET Thing to Do

    Programming for non-fiction.
    I'm the function of my code. Conditions are my body and calls are my blood. I have input over a thousand lines. Unknown of bugs, nor known to work. Have withstand coffee to create many programs. Yet, those hands will never code anything again. So, as I pray, Unlimited Code Works.

  9. #9
    Veteran
    Join Date
    Sep 2006
    Location
    Newcastle, UK
    Posts
    6,942
    Gamer IDs

    Gamertag: ambershee

    Default

    You're talking about Instanced games, which to be honest, aren't really MMOs
    - Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -

  10. #10
    Redeemer
    Join Date
    Nov 2009
    Location
    Help-me!
    Posts
    1,248

    Default

    Quote Originally Posted by ambershee View Post
    You're talking about Instanced games, which to be honest, aren't really MMOs
    Yes they are.

    Even WoW uses instances, it's "open world" just as much as you can fake that you don't have instances. At the seam of each WoW map players disappear and then reappear on the other side as they connect. But the maps are made in such a way that you will rarely see someone walking at a map transition area, just smart map design.

    Then there is always people who say "oh but you can have 200 people in a city", they are basically defining being a mmo or not by the sole amount of numbers specific maps can hold, and how much would that be to a game be considered an mmo?

    Wow certainly can't hold all of the server population on the same map, most of times orgrimmar servers goes down on high populated servers. This means a single city can't hold even the peak of players from a certain faction that are on a certain map.

    Being a mmo or not is much of a gray area.
    I like the definition of how many and how much people actually interfere on your game.

    Counter-Strike can have millions of people playing, but how many of them are interfering with your game?
    Vindictus can have millions of people playing, you can argue that only around 20 people can appear on the same map, yeah but every single one of them is interfering with your game. They can join your party, go to adventures together, defeat bosses, the whole economic binds every single one of them even if every single one can't actually see each other at the same time.

    I think it's too narrow minded to just say "open world is mmo and instanced is not".

    Putting the graphic representation of a character as a requirement to be a MMO would also remove any possibility of chat based mmo games.
    Last edited by Saishy; 05-11-2012 at 01:09 PM.
    Lead Programmer
    It's the Only NEET Thing to Do

    Programming for non-fiction.
    I'm the function of my code. Conditions are my body and calls are my blood. I have input over a thousand lines. Unknown of bugs, nor known to work. Have withstand coffee to create many programs. Yet, those hands will never code anything again. So, as I pray, Unlimited Code Works.

  11. #11
    MSgt. Shooter Person
    Join Date
    Apr 2012
    Posts
    73

    Default

    Massively Multiplayer Online Role Playing Game, just having 40 people in an instance can make it a MMORPG

  12. #12
    Iron Guard
    Join Date
    Apr 2011
    Location
    Montreal, QC Canada
    Posts
    673

    Default

    Doesn't sound very Massive to me
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  13. #13
    MSgt. Shooter Person
    Join Date
    Feb 2011
    Posts
    114

    Default

    Quote Originally Posted by Saishy View Post
    I think it's too narrow minded to just say "open world is mmo and instanced is not".
    The term "MMO" been misused a lot lately, even to describe such lobby based games as World of Tanks and Leage of Legends. MMO doesn't mean how many players are playing in total, to me it is how many players can be in a single world together with me, whatever technology (server cluseters, seams, ect) is used I don't quite care as long as I see them. In counter-strike too anyone can join your game and go defeat the opposite team together, same as in your vindictus example :P

    But yeah, as you said it "MMO" is kind of a gray term as it is hard to define. Vindictus is on the very verge of it as it is more of big multiplayer rather than "massive". There is nothing massive about it, but that's personal opinion.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.