I have several questions about the UDK capabilites, if anyone can answer these for me it'll be much appreciated.
Also i shall be adding more question as my game develops.
1. Is it possible for UKD to emulate more than 1,000 NPCs, preferably in the 5,000 to 10,000 range?
My game requires a large overall population but not neccessarily running all at once.
2. In my game, player is amungst many NPCs in multiple areas but i need for the NPCs to have certain characteristics and can use different functions. These NPCs will later on carry totally different characteristics and behaviors.
For example: NPCs will have a passive nature at the start. Some will travel about the play area while others may stand about or intereacting with objects within the stage. I know of some sort of actor type or function that allows multiple actors to travel a specified path and comes with limited functionality. So is it possible, while using this actor type/function, to specify multiple behaviors and functions and have them change over time, or will i have to use seperate actor types for this?
3. Will UDK allow a function (or whatever) that will allow the player to recruit NPCs into a faction as well as set NPC behavoir to more advance functions?
4. Can UDK implament different starting points and classes as well as functionality based upon choosen difficulty?
For example: lets say Player chooses EASY, where player will start at the easiet possible point will all access to level mechanics and as such. But should Player start in MEDIUM, player will ahve an entirely differ class and starting point, same for HARD.
5. Is it possible that, in certain levels, the game can be made to spawn random types of enemies and, if all killed on lever, remain absent for a specified (or random) amount of time?
As i've said before, i shall be adding more question as my game develops.



Reply With Quote


Bookmarks