Results 1 to 8 of 8
  1. #1
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,479

    Default File sorting program?

    Does anyone know of any good programs to keep my files organized?

    Due to inter-dependencies all of my classes have to be in the same folder, and there's a lot of them, and I expect the amount to grow exponentially.

    I was thinking of something along the lines of categorizing without creating new folders, like some sort of splitter, or a tag to sort by, or maybe just a program that can browse through files as if they were within seperate folders.
    Anything that can help me split things up really. Any suggestions?
    Last edited by Graylord; 05-08-2012 at 05:29 PM.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  2. #2
    Palace Guard
    Join Date
    Aug 2008
    Location
    Location,Location
    Posts
    3,720

    Default

    I was always in need of such thing also, just never got to looking. This would sure be useful.

    One way to do this is to give each file a prefix.

    MG_Weapon_Something
    MG_Item_Something

    etc.

    This is what I have been doing for now.
    Last edited by TheAgent; 05-08-2012 at 05:16 PM.

  3. #3
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,479

    Default

    Yeah, that is a decent solution in the long run. I have a lot of files already with a lot of references to them already, so it's going to take a while. But I mean at least it's something.

    I tried looking for a program or anything else that would do this, but haven't seen any.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  4. #4
    Iron Guard
    Join Date
    Nov 2007
    Location
    USA
    Posts
    659

    Default

    For UnrealScript you can make more folders at the same level as MyMod, just have a Classes folder inside them and put your scripts there. You have to add the folder name to your DefaultEngine.ini file, before the entry for your project. Those are actual folders. If you want virtual folders you can do that in VisualStudio Projects.

  5. #5
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,479

    Default

    I'm afraid that doesn't work:
    Due to inter-dependencies all of my classes have to be in the same folder,
    And I'm not using visualstudio.

    However, the term "virtual folders" seems to bring up the results i'm looking for. I'll see if I can find something.

    Cheers!
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  6. #6
    MSgt. Shooter Person
    Join Date
    Oct 2011
    Posts
    235

    Default

    Virtual folder feature is only available in Visual Studio C++. They are called filters. You can setup Visual Studio Express C++ to open the files inside it, but you won't be able to get keyword highlighting or parsing options that you would normally get from Visual Studio Shell + nFringe.

  7. #7
    Boomshot
    Join Date
    Aug 2011
    Posts
    2,273

    Default

    You can add basic syntax highlighting by creating a usertypes.dat file and adding the keywords you need. I have one setup if you need it.

  8. #8
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,479

    Default

    I meant I found virtual folder programs. So no need.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.