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  1. #1
    MSgt. Shooter Person
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    Mar 2012
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    Default How can one set up player damage triggering something?

    For example, i have an object following the player, but when he gets damaged, i want him to drop it, how would i set it up so when tge player gets damaged (be it getting shot, fall damage, anything that reduces the health bar) it will trigger something?

    In kismet.

    Thanks in advance!

  2. #2
    MSgt. Shooter Person
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    Mar 2012
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    Default

    anybody?

  3. #3
    MSgt. Shooter Person
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    Apr 2012
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    Default

    Kismet isn't really good with these kind of things.. your best and more friendly way is UnrealScript.

  4. #4
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    Gamertag: ambershee

    Default

    Quote Originally Posted by X3SB View Post
    For example, i have an object following the player, but when he gets damaged, i want him to drop it, how would i set it up so when tge player gets damaged (be it getting shot, fall damage, anything that reduces the health bar) it will trigger something?

    In kismet.

    Thanks in advance!
    There should be a TakeDamage event. You will need to attach it to the object in question.
    - Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -

  5. #5
    MSgt. Shooter Person
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    Mar 2012
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    93

    Default

    and the object in question would be 'player' right?


 

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