Hello please give me some advise on this issue ive been stuck on it for a week now. I import my skeletal mesh, animations. Create a custom animation set combining all 7 animations to one set. Create my animation tree and it all works proper.
The issue i am having which i think its coming from not export/import from 3ds max 2012 with the right settings, is when a animation is applied or played in the previewer it flips my character from standing up right, to laying on his back. I have tried to check the root bone location to make sure its being exported at 0,0,0 but i see no location setting inside 3ds max. Please any help is much appreciated, this is the only thing holding me back...Thank You
THE NUMBERS IN THE X,Y,Z, BOX ARE THE LOCATION OF MY MOUSE NOT THE ROOT J BONE.
http://img713.imageshack.us/img713/2347/flipsmesh.png
http://img100.imageshack.us/img100/3743/rootbone.png



Reply With Quote



Bookmarks