Hello.
I'm ceating stuff with blender and want to import them into udk. how many faces can i use without udk starting to lag like the "F" word. In the aug im working with now i wave 3093 faces.
thank you.
PS: sorry if my english is bad.
Hello.
I'm ceating stuff with blender and want to import them into udk. how many faces can i use without udk starting to lag like the "F" word. In the aug im working with now i wave 3093 faces.
thank you.
PS: sorry if my english is bad.
3000 polygons is roughly 6000 triangles depending on your topology so that seems like a lot unless you're working on a character, weapon, or other very important piece that gets a lot of screen time. Though UDK can handle a lot, the fewer the better. If its not an important piece try using it to generate a normal map on a lower poly model.
My Portfolio: http://jessieg3d.com
Library Environment Thread: http://forums.epicgames.com/threads/886604-Environment-WIP-Old-Library
ok this might help you depending on the type of game/platform your going for
PC
Characters 9-12k triangles
Weapons 6-12k triangles
Vehicles upto 20k triangles
StaticMeshes up to you
your better of having a look at the Epic content that comes with UDK
UT40K:The Chosen - Warhammer 40,000 for UDK
ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
UDK Tutorials - Basics - Vehicles - Characters - Weapons
well it's a fps and an styer aug that the player are going to hold and shoot with so it will have a lot of screentime.
so to me it seems that it works just fine.
thank you.
PS: sorry if my english is bad.
That seems perfectly fine then. Just keep a smaller number in mind for objects in the environment and you should be good.
My Portfolio: http://jessieg3d.com
Library Environment Thread: http://forums.epicgames.com/threads/886604-Environment-WIP-Old-Library
Also, if you are developing for mobile like me, You want to cut your Tris to a third of what you normally do, it's not the Tris and polies that kills you, it's the amount of objects/textures.
If you have a forest of trees, make them all 1 model, not 500 seperate ones.
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Environmental Artist @CommandoKiwi
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