UI Screen has a strange Offset after changing Screen Resolution
I have a problem with my Scaleform Interface. I try to implement it in Flash, that it changes the position for the elements accordingly to the current resolution.
The Way I do this is via the visible_rect Scaleform functions.
Another Part of the Interface (3D Positionmarkers) have their position set via unrealscript (because via Flash it always had some lag in it).
Now the Problem is, that, when a resolution change occurs, the screenspace seems to be somewhat offset, meaning that objects which are set to 0,0 in the flash screenspace, are suddenly somewhere in the upper left sector of the screen, but not in the corner as they should be. This offset is applied to all objects likewise.
Does anyone had a similar problem and can help me on this one ?
Is there a specific option I have to enable somewhere in Flash to make Resolution changes possible ?