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  1. #1
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    Default Retro white charge 2 - Piece.

    Alright so I understand that this has been brought up before, but why wasn't it tweaked?

    The goal advantage of retro charging is getting a Complete kill. Of course you'll be at a disadvantage (capable of being gibbed) but why does the not so full charge leave you at a advantage?

    All you do is have to spray after that, or even melee.

    -------

    My Real question is does Epic see this as a issue or no? I know this has been brought up before, but I do not recall seeing a reply from Epic.

    Just out of curiosity and annoyance.
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  2. #2
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    I personally dont think theres enough foundation behind it to actually get it to be PUSHED to be changed like the SO had in the beginning. i suggest making a poll. i might just for the hell of it because the unstoppable weapon needs to be changed in someway please!
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  3. #3
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    The retro is "anti-Gnasher"(along with all the other weapons.) So it won't be changed.

  4. #4
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    I understand but why is the white charge more rewarding from the full charge? The one action from the retro that requires more work is more vulnerable than the shorter counter part.

    If it is true that this is acceptable, then the retro should have a slightly bigger delay to allow the opposing player to react, other than a bombardment of a charge + retro blind fire.

    Thanks for the feedback from you guys though.
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    Quote Originally Posted by iLuke View Post
    I understand but why is the white charge more rewarding from the full charge? The one action from the retro that requires more work is more vulnerable than the shorter counter part.

    If it is true that this is acceptable, then the retro should have a slightly bigger delay to allow the opposing player to react, other than a bombardment of a charge + retro blind fire.

    Thanks for the feedback from you guys though.
    It is the new 2-piece, get over it. There will always be one in every game. Double melee in GoW, 2-piece in GoW 2 and Retro Piece in GoW 3.

  6. #6
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    Quote Originally Posted by 123KID View Post
    It is the new 2-piece, get over it. There will always be one in every game. Double melee in GoW, 2-piece in GoW 2 and Retro Piece in GoW 3.
    Kind of a rude reply, most people really just don't like the "get over it" reply, and OP didn't say anything stupid so there Is no need haha. Anywho, my problem with it is that as soon as a melee action is performed, whether it be mantle, melee, retro charge, EVERYTHING STARTS TO LAG. They punch me, teleport behind me, and down me. Infuriating.
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    You do have a window of opportunity to fire/melee back when they jab you with a failed charge, it's not fool proof, then again I'm not that good executing it or condone this '2-piece' tactic.
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  8. #8
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    Quote Originally Posted by 123KID View Post
    It is the new 2-piece, get over it. There will always be one in every game. Double melee in GoW, 2-piece in GoW 2 and Retro Piece in GoW 3.
    Why then I can't half chainsaw or better half gib someone.
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    Quote Originally Posted by ll ALEX76 ll View Post
    Why then I can't half chainsaw or better half gib someone.
    Well the Gnasher was the only thing you could 2-piece with on Gears 2. I see no problem with it and even utilise it often now.

  10. #10
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    Quote Originally Posted by 123KID View Post
    Well the Gnasher was the only thing you could 2-piece with on Gears 2. I see no problem with it and even utilise it often now.
    You know what I mean.
    Failed attempt to chainsaw someone = death.
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    Quote Originally Posted by ll ALEX76 ll View Post
    You know what I mean.
    Failed attempt to chainsaw someone = death.
    Failed attempt to charge someone = kill (in most cases).
    GoW 2:

    Fail attempt to Chainsaw = death
    Attempted melee = Easy shot

    The Retro Charge is the new 2-piece. Get ready to use it or hate it.

  12. #12
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    Thank you lol, this is Gears 3 and there can be a solution. It all depends on the community.

    There's a SMALL window, and that's only if you have a gnasher out to escape, but even so that can be scarce.

    It wouldn't hurt to have a slightly bigger window . It already dominates CQC greatly.
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  13. #13
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    Quote Originally Posted by 123KID View Post
    GoW 2:

    Fail attempt to Chainsaw = death
    Attempted melee = Easy shot

    The Retro Charge is the new 2-piece. Get ready to use it or hate it.
    Nevermind, You avoiding straight answer.
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    Quote Originally Posted by ll ALEX76 ll View Post
    Nevermind, You avoiding straight answer.
    I see no problem with the "new" 2-piece. I believe it shouldn't be removed or punished. If someone continues to do it, maybe he can't kill any other way. Why remove the only way he can kill? You can't fail a chainsaw. Either you get shot before you reach them or you chainsaw them. The stab however seems logical. If you don't have enough momentum then you only damage them.

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    So123Kid I guess you were against nerfing the SOS as well seeing it may have been the only way people could get kills

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    Quote Originally Posted by Brash Smurf View Post
    So123Kid I guess you were against nerfing the SOS as well seeing it may have been the only way people could get kills

    SOS should never have been nerfed. I have no problem getting kills. Infact I am the opposite, a try-hard. SOS was perfectly balanced. That is a different discussion all together. 2-piece is fine and should not be removed. Maybe in the next game, but there will be another one in that as well. I say the sooner people get over it the better.

  17. #17
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    Quote Originally Posted by 123KID View Post
    SOS should never have been nerfed. I have no problem getting kills. Infact I am the opposite, a try-hard. SOS was perfectly balanced. That is a different discussion all together. 2-piece is fine and should not be removed. Maybe in the next game, but there will be another one in that as well. I say the sooner people get over it the better.
    Exactly why voice opinions on a broke aspect of a game in a time when our voice can be heard by the developers and changes made. I say we just wait a few years for the possibility on another gears.

    While its not happening too often YET i can see this being bad, i know i am starting to use it and is far too easy in close range to pull off. Really throws another weight on the scales that already make this gun way too powerful and easy to use on all fronts compared to all other rifles and shotguns. Retro really is broke in more then one way and this is just one more thing forcing people to use this trash weapon just to combat it.
    Gears 3 is good, but it could have been great.

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    The only people that cry about this are people that miss their shots, have bad timing or just werent paying attention. Neither of which is a reason to nerf the Retro charge.

  19. #19
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    Quote Originally Posted by krazeyeyez View Post
    Retro really is broke in more then one way and this is just one more thing forcing people to use this trash weapon just to combat it.
    If the self proclaimed and self entitled Gnasher users let the Gnasher be tweaked then the Retro would soon follow, Retro is meant to counter Gnashers.
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  20. #20
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    Quote Originally Posted by SiMBiiOTE View Post
    The only people that cry about this are people that miss their shots, have bad timing or just werent paying attention. Neither of which is a reason to nerf the Retro charge.
    Or they recogonize an imbalance in a gun and recognize no other gun changes the entire, momentum, style, or match outcome as this gun does and that includes power weapons. Yeah absolutely crying

    Quote Originally Posted by Rtma View Post
    If the self proclaimed and self entitled Gnasher users let the Gnasher be tweaked then the Retro would soon follow, Retro is meant to counter Gnashers.
    As it did until recent changes, now it counters everything.... A sweet hammerburst, lancer, or gnasher user does not make me switch my loadout, a retro in average hands does. Not because i can't beat them but because its far easier to switch to the retro early rather then late. Feathering this gun unlike the hammerburst requires not much more then a pulse and makes it a counter to everything. Those unable to effectively use any weapon from the previous two installments of the game, and unfortunetly people "butt hurt" by all those years of so called gnasher dominance really hurt this game by dismissing valid concerns of game imbalance.
    Last edited by krazeyeyez; 05-08-2012 at 09:41 AM.
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  21. #21
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    Yea It's stupid that failure is rewarded with a free kill.

    It would be like if I used my lancer and could chainsaw people as soon as I press b, no need to wait for the chainsaw to rev up.
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    Quote Originally Posted by krazeyeyez View Post
    Or they recogonize an imbalance in a gun and recognize no other gun changes the entire, momentum, style, or match outcome as this gun does and that includes power weapons. Yeah absolutely crying
    Yes the Gnasher does. In fact I have witnessed and performed that myself. It did in Gears 1 and 2 and it some extent it still does in 3.

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    Quote Originally Posted by 123KID View Post
    Yes the Gnasher does. In fact I have witnessed and performed that myself. It did in Gears 1 and 2 and it some extent it still does in 3.
    Wow i have never seen an entire team of gnasher rushers give a team of rifle users (not the retro) any trouble at all. I have however seen many rushers realize they better set up some crossfire or lose horribly. This is thrown out of balance when one rifle can dominate at short, tear it up effectively at medium and barely require any crossfire to dominate at long. Add to that mechanics like retro charge animation flaws and the two piece, and i can't see how anyone can not recognize the imbalance of this weapon.
    Gears 3 is good, but it could have been great.

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    Quote Originally Posted by 123KID View Post
    Yes the Gnasher does. In fact I have witnessed and performed that myself. It did in Gears 1 and 2 and it some extent it still does in 3.
    Exactly! Now that theres a counter to the Gnashers bullcrap let the tears flow!

  25. #25
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    Gotta ask what game mode you guys play where you can't counter a gnasher user or a team of gnasher users or they force you to go gnashers only, excuse me while i laugh at that statement, sorry. (other then the SOS which sucks with its over nerf). If you just like to exploit a gun you see is overpowered i would at least understand that. I don't like to all though looking at my retro pecentages growing i clearly do at the moment.
    Gears 3 is good, but it could have been great.

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    Quote Originally Posted by krazeyeyez View Post
    Gotta ask what game mode you guys play where you can't counter a gnasher user or a team of gnasher users or they force you to go gnashers only, excuse me while i laugh at that statement, sorry. (other then the SOS which sucks with its over nerf). If you just like to exploit a gun you see is overpowered i would at least understand that. I don't like to all though looking at my retro pecentages growing i clearly do at the moment.
    I am not talking about countering Gnasher users, I am very happy that it is a dying breed. I have no problem killing Gnasher users. Lancer strafe in my opinion is a lot better than Retro hipfire. I have only ever managed to take out two people in CQC hip-firing the Retro. But I got 3 yesterday with the Lancer . Retro is fine on CQ, long range it loses out to good Lancer/HB users. The reason it is more dominant in long range, perception wise is because it is easier to learn how to use than the Lancer or the HB. Does that mean it should be nerfed, no. Do they grenade launchers in games because they are easy to use? No they don't.

    In CQ the Retro is fine, 2-piece was in GoW 2 aswell. It gives players who lack some ability in CQC to still compete.
    At long range eventually the Retro will become less effective, as more people learn how to counter it.

    Simple the 2-piece for the Retro will, remain. What people don't understand is that the SOS destroys the Retro in CQ. I would know SOS is my pride and joy on Gears. Just sayin....

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    Retro doesn't bother me. Usually I'm host and I just run through their bullets and gib them

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    Quote Originally Posted by Brash Smurf View Post
    Retro doesn't bother me. Usually I'm host and I just run through their bullets and gib them
    You get into a lot of P2P mathces? Or just play private?

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    Quote Originally Posted by 123KID View Post
    You get into a lot of P2P mathces? Or just play private?
    I always get host in QM

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    Quote Originally Posted by Brash Smurf View Post
    I always get host in QM
    I get servers 95% of the time.

  31. #31
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    Quote Originally Posted by 123KID View Post
    I am not talking about countering Gnasher users, I am very happy that it is a dying breed. I have no problem killing Gnasher users. Lancer strafe in my opinion is a lot better than Retro hipfire. I have only ever managed to take out two people in CQC hip-firing the Retro. But I got 3 yesterday with the Lancer . Retro is fine on CQ, long range it loses out to good Lancer/HB users. The reason it is more dominant in long range, perception wise is because it is easier to learn how to use than the Lancer or the HB. Does that mean it should be nerfed, no. Do they grenade launchers in games because they are easy to use? No they don't.

    In CQ the Retro is fine, 2-piece was in GoW 2 aswell. It gives players who lack some ability in CQC to still compete.
    At long range eventually the Retro will become less effective, as more people learn how to counter it.

    Simple the 2-piece for the Retro will, remain. What people don't understand is that the SOS destroys the Retro in CQ. I would know SOS is my pride and joy on Gears. Just sayin....
    Its not easier to learn at long range its more effective. One short burst does the damage of a decent amount of shots of hammerburst and an extended spray giving away position with the lancer. This is of course in a vacuum scenario and not considering the spotting function, crossfire, or someone in a shotgun battle. In medium range the downtime, and per bullet damage say it all.

    If you list the drawbacks of what weapon you have in you hand there are many for all at differing distances but the retro, which is why if an entire team or most of them is using nothing but, you truly have to do that same and loadout with it. Now if you remove the actual gameplay and have two people stand in the open not move and just fire at each other i would be confident my hammer burst would take them out, not so much in the lancer which would have to be active OR headshots to even stand a chance.

    P.S. if your a sos user and you use the retro i can see why your scared of change. I think what happened to the SOS was overkill, but i think thats more to thanks to the gnasher haters or one gun people from old games burying the real concerns or suggestions of the gun with extremist arguments mush like you see with the retro now. It doesn't need to be made in effective, but some fine tuning is in order because as it stands right now its major league out of balance in many aspects across modes, and really apparent in KOTH which makes on your toes thinking and a time limit at your back require it as loadout or at least what you bring out when the losing team whips out their crutch.
    Gears 3 is good, but it could have been great.

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    Quote Originally Posted by krazeyeyez View Post
    Its not easier to learn at long range its more effective. One short burst does the damage of a decent amount of shots of hammerburst and an extended spray giving away position with the lancer. This is of course in a vacuum scenario and not considering the spotting function, crossfire, or someone in a shotgun battle. In medium range the downtime, and per bullet damage say it all.

    If you list the drawbacks of what weapon you have in you hand there are many for all at differing distances but the retro, which is why if an entire team or most of them is using nothing but, you truly have to do that same and loadout with it. Now if you remove the actual gameplay and have two people stand in the open not move and just fire at each other i would be confident my hammer burst would take them out, not so much in the lancer which would have to be active OR headshots to even stand a chance.

    P.S. if your a sos user and you use the retro i can see why your scared of change. I think what happened to the SOS was overkill, but i think thats more to thanks to the gnasher haters or one gun people from old games burying the real concerns or suggestions of the gun with extremist arguments mush like you see with the retro now. It doesn't need to be made in effective, but some fine tuning is in order because as it stands right now its major league out of balance in many aspects across modes, and really apparent in KOTH which makes on your toes thinking and a time limit at your back require it as loadout or at least what you bring out when the losing team whips out their crutch.
    Lancer by far is the best rifle. The highest RoF and such minimal distortion of bullets at long range. I beat Retro users at long range 70% of the time. But you cannot beat it standing still out in the open. In the same way you cannot beat it at CQ standing out of cover.
    The same way that you cannot beat a Lancer standing out of cover at long range and you can't beat it standing behind cover at close range.

    It has counters, people just cba finding them. Just the same as the SOS on release.

    If I give any tip and it cringes me to help others. The Retro gets outplayed 90% of the time in CQ by a SOS.

    It is not imbalanced, people just refuse to give up a play style that frankly has been the staple of Gears to date and that is CQ shotgun battles. It is not the long range capabilities that they hate as much, but it's effectiveness in CQ.

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    The only scenario i see a retro losing to an SOS is the same as a gnasher losing to an SOS and thats overconfidence in how much damage they have done and simply not backing up. BOTH of which are on the player and not the gun. The difference between the two is the SOS isn't going into slo mo from gnasher fire and depending on distance that gansher fire has fall off.

    I agree on your final part, but thats only from people who only use one gun the gnash they are one tracked with one technique, those that never realized how effective rifles were pre update gears one, and how useful they were after especially once stopping power in two hit. I hate that the gun forces me to use it, not that i couldn't beat retro users with my other 4 weapons, but that i will do far better and have an easier time using it myself.

    It spreads like a plague in KOTH, one person starts with it and by the end 9 people are using it and one gnasher user rage quits You don't see this with any other gun short of SOS pre nerf. Now some of that especially in regards to the SOS was stupidity on the player, but looking at the pro's cons' and damage numbers tell me a drawback to the retro. Just one. I guess it can't get a quinn on one shot like the boomshot or digger but its also not a pickup in most modes either.

    I think its close to medium range is fine and should fall off at longer ranges then the gnasher, but it should have fall off. Until it does again i will continue to use it and its nice not having to worry about even getting an active to get full use of the gun. The fact that using a saw has serious risk yet the incomplete stab has no risk and all the reward and now that i am following it with a melee has a 99% success rate is all out of whack. That has nothing to do with countering anything, or being balanced with other weapons... it has to do with gamers now a days wanting easy kill, easy kills fast, and not having to put any thought or strategy behind it. I can exploit with the best of em, difference is i find it cheap and not all that fun to do so.

    EDIT: i assume the retro users you beat with a lancer don't know how to feather and you have an active lancer at the time right
    Last edited by krazeyeyez; 05-08-2012 at 10:56 AM.
    Gears 3 is good, but it could have been great.

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    Retro is very strong I TRY to not use it too often but if the opposite team is using it I feel I have to use it as well.
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  35. #35

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    It probably hasn't been tweaked because if you look at everything else in the game there are similar mechanics to the white Retro charge then spray for the down combo. Bs mechanics are, well bs, but the thing is that there are lots of bs mechanics in the game, and that's how it ends up balancing itself out. On it's own the white Retro charge may seem like it's not working as intended, but compare it to everything else, and it's really not very high up on the totem pole.

  36. #36
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    My problem with the retro charge is how you can pretty much kill somebody and they'll continue (You shoot a chainsaw player, it lowers the gun).

    Oh and how if they fail it, you'll shoot them but conveniently lag and then get meleed/shot down.

    There is a second where you can gib them but more often than not I lag in that period. As do my friends.

    Does anybody else have that issue?
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  37. #37
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    Quote Originally Posted by krazeyeyez View Post
    The only scenario i see a retro losing to an SOS is the same as a gnasher losing to an SOS and thats overconfidence in how much damage they have done and simply not backing up. BOTH of which are on the player and not the gun. The difference between the two is the SOS isn't going into slo mo from gnasher fire and depending on distance that gansher fire has fall off.

    I agree on your final part, but thats only from people who only use one gun the gnash they are one tracked with one technique, those that never realized how effective rifles were pre update gears one, and how useful they were after especially once stopping power in two hit. I hate that the gun forces me to use it, not that i couldn't beat retro users with my other 4 weapons, but that i will do far better and have an easier time using it myself.

    It spreads like a plague in KOTH, one person starts with it and by the end 9 people are using it and one gnasher user rage quits You don't see this with any other gun short of SOS pre nerf. Now some of that especially in regards to the SOS was stupidity on the player, but looking at the pro's cons' and damage numbers tell me a drawback to the retro. Just one. I guess it can't get a quinn on one shot like the boomshot or digger but its also not a pickup in most modes either.

    I think its close to medium range is fine and should fall off at longer ranges then the gnasher, but it should have fall off. Until it does again i will continue to use it and its nice not having to worry about even getting an active to get full use of the gun. The fact that using a saw has serious risk yet the incomplete stab has no risk and all the reward and now that i am following it with a melee has a 99% success rate is all out of whack. That has nothing to do with countering anything, or being balanced with other weapons... it has to do with gamers now a days wanting easy kill, easy kills fast, and not having to put any thought or strategy behind it. I can exploit with the best of em, difference is i find it cheap and not all that fun to do so.

    EDIT: i assume the retro users you beat with a lancer don't know how to feather and you have an active lancer at the time right
    The Retro at long range is fine, but at CQ it is a tad OP. But so is the Gnasher. If that takes a nerf for damage and range then the Retro would take a CQ nerf as well. For medium to long range is fine. And no the SOS beats the Retro and the HB in all conditions at CQ. It gets dominated by the Lancer/Gnasher at CQ though. That is the weapon, the player can make a big difference.

    Also I beat the Retro standing still with the Lancer or minimum strafe. If you strafe too much the recoil seems to get you.

  38. #38
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    Actually, if you charge, and miss, you instantly find yourself in peak Gnasher/SO range with a Retro. Also, because of the 2-piece from Gears 1/2, you recover faster from being meleed than actually doing the meleeing, which leaves you helpless for the amount of time it takes to either do the follow-up melee hit or the spray-and-pray. Believe it or not, the fight is acutally in favor or a Gnasher user, but the element of surprise remains with the Retro user. Of course, you lose all your advantages if you're hit from behind, but due to the players literally screaming as they charge in addition to the footsteps, it's your own damn fault if you don't have the situational awareness to counter it and move out of the way.
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    next time you see them down....rip their arm off

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  39. #39
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    Quote Originally Posted by 123KID View Post
    In CQ the Retro is fine, 2-piece was in GoW 2 aswell. It gives players who lack some ability in CQC to compete..
    2 piece WAS in Gears 2, the basic melee two piece. But EPIC didn't intend for it to be in there, they didn't add that to give people who can't compete in CQC a chance in CQC. That's why they took it out, and kept it out for Gears 3. However, the Retro 2-piece slipped by them. They didn't add that to give players who can't compete in CQC a chance. They added the sawed-off for that. So why on Earth would it make complete sense and be completely acceptable for something they took out of one game, to be in their next game. Except in gears 3 the retro two piece is even easier because of the high damage the melee does. You don't have to gib them, just hit them with one more bullet. It only makes sense that this should be removed.
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  40. #40
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    Quote Originally Posted by ll ALEX76 ll View Post
    Why then I can't half chainsaw or better half gib someone.
    For the same reason that you can't dig half a hole.
    Quote Originally Posted by kyoto771 View Post
    next time you see them down....rip their arm off

    this is Gears of War not Gears of Love!
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